OK, then if that is the case, nothing needs changing - though perhaps the open areas need explaining. Google maps shows the true density of the Amazon, and the open spaces are either economic activities or settlements or tribal lands (though the latter are also quite densely covered with forest).
This is just one aerial view of the Amazon - so if anything, your jungle is less dense!!! LOL
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Yes, already fixed in current version. I was testing the deeper color heh. Really need to read Remy's article on the color palette but keep running out of time.
This is like the 4th pass on text and I'm dissatisfied with it. I have to study it a bit before I'm certain what to do. Yes, suggestions on it are welcome indeed.
Some of your text size seems a little out of kilter with others, eg Tower of Akrilix, Spire of Eternal Night - ? should be same size as Hall of Ranur.
I like the idea of making names of natural features a different colour from settlement names
I use dark red bold for settlements and nation names. etc, and Italic for everything else - water (blue), vegetation (dark green), mountains/hills (brown). I am not suggesting you do the same, but just giving this as an example how to differentiate natural from constructed features. And of course, the bigger the settlement, the bigger the font. Though I have a tendency to keep my sizes smaller than some others, lest the text starts to dominate the map.
Oh, forgot. Haven't started on TEXT for ocean yet. Oh, and quite the discerning, eye, Quenten---Tower of Akrilix, etc, are .5 larger. I wanted extra weight at the bottom of the artwork. But, fixed. 😁
I do like the font for this style. And this is purely a matter of personal aesthetics - but I think your large font size is too large - again, my personal taste, so don't act on it unless you feel you would like to. Perhaps the Jungle name is about right size, given the extent of the Jungle, but I feel Mount Kroom is overly prominent - but perhaps that is what you desire. Again, these are MY aesthetics, which nearly certainly won't be yours, but I offer it for you to consider.
And I find the issue of text size perhaps the most difficult to resolve - always someone wanting it bigger, so they can read it on what is a small version of the map, and people like me who don't like any one text dominating others, and who are quite happy to have smaller sizes, which becoe clear when a larger version of the map is viewed (unfortunately not on the forum pages, but available in the gallery now, thanks to Remy Monsen's recent modifications).
tower of akrilix font is touching the icon, sipre of eternal night can be more separated too. To match ruins enlor, dor-endar, hall of ranur space.
Personally, I really liked the three hills in the "glow" color hills, they really caught my attention and I'm about to go with a small group of lost souls to explore this magnificent area.
This volcanic area in the middle of a forest and a large lake remind me of the images of the eruption of the Villarica volcano in 2015, when an area was covered in white rocks, pumice stone.
I was on the Chilean side in Pucon (before) and also on the Argentine side in Villa Pehuenia (after but already "recovered"). This area of Patagonian forest is spectacular.
Like the shallow sea contour better. there are still 2 texts which seem larger than the other sites - Mount Kroom, and oblesik of Nagini, though you may have important reasons for this, of course.
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Like the shallow sea contour better. there are still 2 texts which seem larger than the other sites - Mount Kroom, and oblesik of Nagini, though you may have important reasons for this, of course.
Yes, indeed. There are reasons for those and the Ssys'thaar text to be larger---though those reasons are 'in game' for the players. And so, my friends, unless anyone can suggest anything else, gonna call this 'done'.
It really is beautiful, and I think you've done a masterful job of combining symbols from different styles in ways that compliment each other rather than clashing.
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Awesome map once again, but there are far too many trees for a rain forest, this is what it should like, don't know where Quenten got his pic from (Photoshop maybe?).
Comments
OK, then if that is the case, nothing needs changing - though perhaps the open areas need explaining. Google maps shows the true density of the Amazon, and the open spaces are either economic activities or settlements or tribal lands (though the latter are also quite densely covered with forest).
This is just one aerial view of the Amazon - so if anything, your jungle is less dense!!! LOL
ROFL!
Thanks again.
😁
Cal
😍
Well, getting there...
Ms. Sue,
Is it possible to add/update the available symbols for Darklands? We're missing a few items, like crevasses, waves, etc.
Or, too late?
Cal
Suggestions are always welcome, but I think it unlikely for a while at least.
@Calibre libre my brother, this is very beautiful! The work of trees with the land features layers is impeccable.
Maybe the Contour of the ocean is more sinuous?
🤩
Thanks indeed, my friend.
Yes, already fixed in current version. I was testing the deeper color heh. Really need to read Remy's article on the color palette but keep running out of time.
Cal
And, yeah.
TEXT!
This is like the 4th pass on text and I'm dissatisfied with it. I have to study it a bit before I'm certain what to do. Yes, suggestions on it are welcome indeed.
Cal
I quite like the text chosen - what do you not like about it?
The font is matching the design well for me.
@Quenten and @Ricko
Text alignment and weight: either to bold or not to bold, etc. And, of course, size.
😁
Cal
Some of your text size seems a little out of kilter with others, eg Tower of Akrilix, Spire of Eternal Night - ? should be same size as Hall of Ranur.
I like the idea of making names of natural features a different colour from settlement names
I use dark red bold for settlements and nation names. etc, and Italic for everything else - water (blue), vegetation (dark green), mountains/hills (brown). I am not suggesting you do the same, but just giving this as an example how to differentiate natural from constructed features. And of course, the bigger the settlement, the bigger the font. Though I have a tendency to keep my sizes smaller than some others, lest the text starts to dominate the map.
Thanks, Quenten
Take a look at this and critique?
thanks
Cal
Oh, forgot. Haven't started on TEXT for ocean yet. Oh, and quite the discerning, eye, Quenten---Tower of Akrilix, etc, are .5 larger. I wanted extra weight at the bottom of the artwork. But, fixed. 😁
I do like the font for this style. And this is purely a matter of personal aesthetics - but I think your large font size is too large - again, my personal taste, so don't act on it unless you feel you would like to. Perhaps the Jungle name is about right size, given the extent of the Jungle, but I feel Mount Kroom is overly prominent - but perhaps that is what you desire. Again, these are MY aesthetics, which nearly certainly won't be yours, but I offer it for you to consider.
And I find the issue of text size perhaps the most difficult to resolve - always someone wanting it bigger, so they can read it on what is a small version of the map, and people like me who don't like any one text dominating others, and who are quite happy to have smaller sizes, which becoe clear when a larger version of the map is viewed (unfortunately not on the forum pages, but available in the gallery now, thanks to Remy Monsen's recent modifications).
Newest version with some fixes.
TRYING ocean TEXT
tower of akrilix font is touching the icon, sipre of eternal night can be more separated too. To match ruins enlor, dor-endar, hall of ranur space.
Personally, I really liked the three hills in the "glow" color hills, they really caught my attention and I'm about to go with a small group of lost souls to explore this magnificent area.
This volcanic area in the middle of a forest and a large lake remind me of the images of the eruption of the Villarica volcano in 2015, when an area was covered in white rocks, pumice stone.
I was on the Chilean side in Pucon (before) and also on the Argentine side in Villa Pehuenia (after but already "recovered"). This area of Patagonian forest is spectacular.
Thanks! Already corrected.
And that trip sounds awesome!
Cal
OK, first pass at sea TEXT
Cal
Well, a bit different alignment than above heh.
Like the shallow sea contour better. there are still 2 texts which seem larger than the other sites - Mount Kroom, and oblesik of Nagini, though you may have important reasons for this, of course.
Yes, indeed. There are reasons for those and the Ssys'thaar text to be larger---though those reasons are 'in game' for the players. And so, my friends, unless anyone can suggest anything else, gonna call this 'done'.
😁
Cal
It really is beautiful, and I think you've done a masterful job of combining symbols from different styles in ways that compliment each other rather than clashing.
Thanks indeed, Royal Scribe.
Now I can finish the other heh.
Cal
Maybe better center the compass rose and the N of north?
I don't know how that happened. Strange.
Fixed in final game version heh
Cal
Final game version heh.
Hi Calibre,
Awesome map once again, but there are far too many trees for a rain forest, this is what it should like, don't know where Quenten got his pic from (Photoshop maybe?).
Totally disagree, Dak - what you show is a very degraded rainforest. Sorry to be disagreeable - I hope you won't be too offended.