Hex map
Hex maps are not my usual, in fact this is my first one. I made it at the request of a friend so we could play together.
Cheers
Hex maps are not my usual, in fact this is my first one. I made it at the request of a friend so we could play together.
Cheers
Comments
Lets explore the sea :)
These are really interesting. They're very like the artwork designs from the Games Omnivorous hexcrawling game sets ("The Undying Sands", "Bottled Sea" and the recent, particularly superb, "Hexcrawl Toolbox" set), with large hexes and cartoon-like, detailed illustrations per hex. Those sets are available in both physical and digital forms now (and there's a WIP app using them too, currently still in beta development, I think), the digital images as PNGs, so would be easy to convert for CC3+ use should you wish, of course!
Thank you very much. I haven't heard of any new releases for many years. The idea my GM friend asked for was to print these HEX and cut them out to assemble as the game progresses.
So, with his permission, I took the liberty of trying to mix Overland + Hex as if they were transitions between biomes and civilizations. This is my first Hex map, I've never made one before. I'm having a bit of dificulty in making it.
We are always eager for more images and assets <3
Cheers
Hexcrawl Toolbox was funded on Kickstarter in late 2022 and physically delivered in August last year (I backed the KS). The beta of the app has only just been released to KS backers last month, as although it was the final stretch goal for the campaign, it's been a year in development already - computers, you know ๐!
Next month, Games Omnivorous are launching their next in this line of hex products, "Boreal Frostlands", as a crowdfunding project on Backerkit. The artwork samples on the sign-up page there look just as wonderful as their previous products already!
Only now I was able to access his page the see some photos.
It really is very similar to what I did intuitively. Very beautiful art in this Hexcrawl Toolbox, really congratulations to the team.
I suspect the artwork style was partly a result of needing to make a physical product that looked striking, as I think originally the first product, "Undying Sands," was a purely physical game as sold.
The idea of large hexes does provide a, literally, bigger canvas on which to work of course, and it seems a natural progression from your earlier work with CC3+!
There's another hex style I recall, using a more isometric (vertically squashed) hex-look, which appeared about ten years ago now, the two Big Hexyland PDF downloads from DriveThru RPG, by Blue Boxer Rebellion. Those are much larger hexes again, with even more detail on them, drawn in a more abstract-cartoon style. I was impressed enough to physically print them all, and mount them on heavy card soon after I first discovered those.
I intend to expand the north of this territory, transforming it into a snow and cold zone, using the iceberg hex for this transition.
The frozen north... and even has a wishing well ๐ฐ
lets go jungle! ๐
Doooood!
Man you keep on putting out the awesomeness. Love it!
Cal
With each new Hex it is getting harder to create a new "theme" brother. Let's try to keep expanding the collection.
Thank you
Making Hex maps with "separate" themes: deserts, forests, mountains, etc. I got the idea of โโusing these small maps to produce a whole map, divided into "zones", and making them one by one. I asked my brother to make shapes where the large Hexes connect to each other.
I dont know if make 19 Hexes like in the drawings above (example pattern below), or make them in packs of 7 Hexes for reasons of better fit.
What do you think about which image/pattern to work with? I still have no idea whether to use the white space in the center as an ocean and islands, or some kind of limbo and clouds.
Thank you very much.
"something" like that.
the idea of โโusing the icons of the intersections between the "kingdoms" as if it depended on a passage from one to the other.
Or... yet another possibility would be to use different races/cultures/construction colors in each sector.
And here more or less what I was commenting on in the previous post. Transforming the six zones into six kingdoms of distinct races (or cultures). More of a political division than a geographical one like the previous one.