night landscape
Ricko Hasche
🖼️ 111 images Mapmaker
Used Jon Roberts Overland Style
Shadows and moon was made in lightroom.
Cheers
Comments
Gorgeous!
Can I talk you into describing how you managed the mountains?
And/or maybe a screenshot of the map without effects? :)
Wow, that is amazing!
Nicely done. I agree with rofl01 - would love to see more on how you worked the mountains.
Wow! That's really nice!
Hy Rofl1,
sorry my bad english but i will try to show my step by step.
First i must say this is all Mr. @Quenten fault. When i reinstall cc3 and return to the forum after almost 10 years away, i saw on his posts some creation of "landscape" view - using cc3 overland - and that inspires me a lot. Then i started to pratice.
Normally i project the map (overland, dungeons or city) before start to work on cc3, this method is more usefull to me. But this time i just want a castle-town between 2 cracks. so im not much shure about where to go.
so the sequence was like:
4 - then i started to work with mountains from 1 to 3 in order, cause its "layer by layer" in a row. selected natural features - MEsa
5 - After i make all mountains on sector 1, went to sector 2. All time when working to mountains, i loose more time mirroring them, selecting a mountain to "match" with the previous and the next... spend a lot ot time doing this until i see a good result. Note to try to join lines between mountains and hills and cliffs etc... always make the draw more realistic and fluid. (my example is not so good, im remaking fast the map.
6 - Start now the settlement , sometimes if you want to hide some houses behind a hill or mountain to have more depth of view... i work puting some houses, go to hill, maybe a mountain, come back and place more houses... alternate this process until i like the results.
7 - Note some possible tips on next figure: 1/ i use as i told place the houses (in a size that "my eyes liked"), after i place the mountain upon half of houses image to try get more depth. 2/ i normaly mirror all houses same direction cause the smoke in this case, give more reality as is same wind to all. 3/ jon roberts style all images have a kind of big aquarel shadow/mist in the end of the image, if you dont respect the correct distance, the effect from new one, over the last image.
8 - keep displacing houses and adjusting size of the castle and finish sector 2.
9 - start sector 3 (note i have place no land mass on background, just working with images since beginning): place bridge, place tower, place town. 4/ note this side have another wind and smoke go to another direction, its totally optional. Down on sector 3 you can still see Background solid grey 20 as i told. just working with images....
10 - so i finish the mountains on sector 3 given a zig zag movment between sector 1, 2, 3 to make more eye catch.
once again i normally adjust mountain size by eye.
at this point i finished the image on light room and export a png to work on colors in lightroom (as a photographer this program is very easy to me). But also you can enhance the colors in this tutorial from @Loopysue on https://rpgmaps.profantasy.com/shore-and-ocean-effects-for-overland-maps-part-1-edge-striping/
i just feel myself more confortable using lightroom as a very long user.
Good stuff!
On the lightroom i use mainly contrast, overall color saturation, clarity.
as i desaturate the Blue, the color becomes "grey" and using strong dark vignetting this grey becomes "night".
after i think in a moon... just create 2 circular/radial filter and push exposure to extreme. the first one bigger and more difuse intentisy on the borders, and another inside - smaller and more intense on his end - to emulate a moon and his aurea.
hope i can help
this is the @Quenten image that inspired me make this "style" :D
p.s. all sheet effects in this draw was default
A wonderful tutorial @Ricko . And glad that I could inspire SOMEONE at last, usually I cause perspire .
Yes, thank you very much for the detailed break down :)
Thanks a lot for taking the time to write this down!
i forgot a detail, in the top, behind the MESA mountain, i fullfill with Dark Sea Blue...
i tell you cause i say on last step i desaturated blue... i mean this blue sea as i put there as Sky. and then turn into grey
That's so cool!!
Well said this helped me too!!
Thanks @Ricko!
Very nice tutorial!
I have tried to follow along with your directions and I am having a hard time getting the top crack oriented correctly. Any chance you can tell me the angle settings you used?
i dont move the angle from the cracks. just miror them and resize holding ctrl and adjusting the size and location (a little bit more here... no... little bit more tho the left style).
in my personal opinion, i dont like to reangle cracks, just mirror them. cause dont fit nice to my view.
Maybe my file is missing something. The only one I have goes horizontal and not vertical.
my default crack is little diagonal. cause this i said i dont rotate the crack... just enlarge it.
I get it now. Mirroring it flipped it in a way to get the top crack correct. Thanks.