Working from FT3 to CC3: General Advice
smhollingsworth
Traveler
I am pretty new to both CC3 and FT3. I have been working through different tutorials and reading forum threads and user manuals. There is still a lot where I do not quite understand the why or how, but I think I have a pretty good understanding of many of the basics. That said, I am looking for advice about general workflow between FT3 and CC3 and how the two relate. For example, things I should consider or plan for early on in world and map creation to account for things I want to do later with both. My intent is to create a world I can use with RPGs or writing or, perhaps, both.
From what I have read, it seems that the following high-level flow makes sense:
In addition to general advice, I also have some questions:
I seriously appreciate any advice anyone cares to share.
From what I have read, it seems that the following high-level flow makes sense:
- Create and sculpt initial world in FT3
- Perform erosion and such in Wilbur
- Perform further sculpting in FT3
- Export continental maps from FT3 to CC3 for things such as identifying large geographic areas, showing broad regional boundaries, showing the locations of large-scale historical events (e.g., migrations, empires, etc.), etc.
- Export views from FT3 to Wilbur for erosion, then to CC3 for regional and smaller maps
In addition to general advice, I also have some questions:
- Does it make sense to just export contours and climate from FT3 and then draw in detail using CC3 for the smaller scale maps?
- Are there particular things I need to keep in mind with regards to selecting export options in FT3?
- Why do my rivers disappear when I export to CC3? (I am sure this is just me missing something in the export, but it is rather annoying).
- Does the World Settings >> Editing setting in FT3 affect anything in CC3?
- Should I be trying to keep coastlines and such more ragged in FT3 or just handle that in CC3?
I seriously appreciate any advice anyone cares to share.
Comments
I basically create a random world in FT3, export it as a CC3 file, and edit that in CC3+.
Or I save the png file from the FT3 world, and import it into CC3+ and use that as a guide.
My Crestar's Northern Hemisphere is an example. I created a world in FT3, saved the file as a png. Loaded up CC3+ with a template for a hemisphere size. Inserted the png and used it as a guide to draw that hemisphere.
I have done the same for various islands. Export the world as multiple files. Take one of those files that looks like what I want, import the file into CC3+ as an island, and trace it or use it as a guide making changes as I go. Mostly using the polygon tool.
As for my Traveller site, I just accumulate a number of FT3 worlds, name them, and then upload them to my Traveller site with appropriate links, etc.