Fair Cauldron (Shop) -- Battlemap
Jeznar
Traveler
I've had CC for years, started with CC2, stopped, recently came back as Corona has forced my face to face group online and I needed maps that I could share, so I dipped back into CC3+. The learning curve almost got me, but with some help from the community, I have pressed onward.
Anyway, I have put together a multifloor battle map for a pair of shops, I call the one the Fair Cauldron (an alchemist's place and perhaps a bit more) and the Musty Nook (a book shop or library). This set of maps let me exercise my skills on aligning across maps, crenelated walls, shaded roofs, etc.
I'm seeking feedback on them and hoping they might be useful to others.
Edit: Updated to Show Latest Versions with Feedback incorporated
Anyway, I have put together a multifloor battle map for a pair of shops, I call the one the Fair Cauldron (an alchemist's place and perhaps a bit more) and the Musty Nook (a book shop or library). This set of maps let me exercise my skills on aligning across maps, crenelated walls, shaded roofs, etc.
I'm seeking feedback on them and hoping they might be useful to others.
Edit: Updated to Show Latest Versions with Feedback incorporated
Comments
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Nice-looking battlemap, by the way. I especially like the "cutaway" roof on Musty Nook.
The bushes to Musty Nook's south seem a little uniform; maybe there's a good reason for that though (like they're not really bushes at all...).
The Nook is (in my world) run by a couple of very orderly librarian types. There fixation with order extends to the trimming of their hedges, I suppose. (Either that, or I was tired and just dropped the symbols from the same family too quickly -- probably that's the cause.) Thank you for the feedback.
One oddity. The tree between the south ends of the two main buildings looks a bit flat and ghostly. Has it perhaps ended up on the wrong Sheet (so there's no shadow effect from it, say)? Or is it in fact actually a ghostly tree?
Remember though that a GM never admits of human failings. So there IS a reason for those uniform trees; it's just that's not apparent to the PCs right now!
I don't know how to control the order of the images, they seem rather scrambled. Sorry about that.
Also, I am heading toward a submission to the Community Atlas. Although, there may be a problem in how I built the maps. The L1, L2, L3 views all reference a JPG image of L0 (ground level) for their background sheet. I'm not sure if that is kosher in the Community Atlas.
Fair Cauldron
Fair Cauldron L1
Fair Cauldron L2
Fair Cauldron L3
Fair Cauldron B1
Even if this does mean some of the comments in the above topic no longer make sense, now the images have been changed (for the better, obviously ).
And a very fine set of additions for the Community Atlas they are! More, please ;D