Panorica: Duseksk's Domain | Shallow Island | Rebel Camp | Final Version
Mateus090985
Traveler
This is the final version of my "Rebel Camp". It is in my Shallow Island Map and is near the Lilia Village that I posted some days ago. What you think about it? In my humble opinion it turned out freaking great hahahahaahah.
This is my contribution for the may challenge the Quenten is putting on.
This is my contribution for the may challenge the Quenten is putting on.
Comments
The first image is the rendering and the second is a print from CC
So, this happens when the entity that "provides" the effect is not inside the current render segment, which typically happens for things like long shadows.
You can generally get around this by increasing your max pixels per pass, which makes each section larger.
You can increase it by using the EXPORTSETMPPP command.
The default value is 4000000, you can try to set it to 40000000, that works for most people, but it can crash on very detailed maps since the export will require much more memory per pass. You can experiment with values in-between if you encounter issues.
Ways to handle that would be exporting the map in a lower resolution, not sure what you need, but you should be easily able to export those forum-sized images in a single pass. Also, turn off-anti-aliasing, or at least reduce it if you have it on a high value, as it generally don't provide that much of an improvement. Anti-aliasing forces the map to be exported in a higher resolution than you requested, and this will cause extra passes to be needed even if the basic resolution didn't.
The other alternative is to turn off that particular shadow, and draw it manually using a polygon and the right effects. (As in the polygon is the shadow, not just a polygon with a shadow effect, that wouldn't change anything.)
Anti-aliasing in general is usually mostly noticeable when you zoom in a bit on your map as well, as it does soften edges between "stuff", but zoomed out, it can be difficult to notice if it is on or off at all (again, depends on the map)
You can look on the "work size" indicator below the anti-aliasing slider. It shows you the true export size. For example, if you export a 1000x1000 image using 100% anti-aliasing, CC3+ will need to export a 4000x4000 pixel image, that is an image 16 times as large. I usually keep it on 'Low', which gives an appropriate amount without inflating the export size too much. Anything above Medium really starts to get expensive compared to what you are getting back.
Now we have THE REAL final version (see #1 post).
I think you posted at the same time as jslayton earlier and may have missed his handy tip 3 comments ago. I used to do exactly that when I had a broken laptop that wouldn't handle anything larger than a single thought for the day. I can't say that I noticed much difference when I got my new PC and started to do the rendering within CC3, but if Joe says there's a difference it might be worth experimenting.
Thanks for the info jslayton!
Hello! I apologize if this is an ignorant question, I'm still learning about the software and mapping. Is this your own style that you made, or are these symbols available in ProFantasy, via CC3+, an annual, or a symbol set? I have a map in mind, and this style of symbols would be perfect!
Thank you so much!