WIP: Romdril Manor
Theschabi
🖼️ 51 images Traveler
The fact, that I rarely leave the house at the moment has the effect, that I open CC3 more often. This will be a modernised Version of an old AD&D Map from dragon magazine in 1986. It is the first floor of Romdril Manor, the Location of the Adventure Death of an Archmage.
I am trying to do the rooms as they are described in the adventure.
The floor of the corridors and stairs is meant to be carpeted. Is that recognisable?
There is still a good part of the building missing in the southern part of the map and the outside will be the last thing I do.
I am trying to do the rooms as they are described in the adventure.
The floor of the corridors and stairs is meant to be carpeted. Is that recognisable?
There is still a good part of the building missing in the southern part of the map and the outside will be the last thing I do.
Comments
Added a few rooms. The one with the long appendage is a gymnasium. Has anyone Ideas for symbols to go in there?
- What time period is this mansion being mapped for?
- When was “wall-to-wall” carpeting invented?
I think that kind of carpeting required industrial scale looms so they wouldn’t be appropriate for a medieval mansion. (Large rugs are possible but wall-to-wall? Not so much.) Hardwood or tiled floors are the way to go. “Runners” are possible for hallways but there would be flooring visible between the walls and the carpet’s edges.The setting is a kind of higgh fantasy setting with things like indoor plumbing existing, so it is a little hard to pin down what can be invented and waht can't be. The Scenario has carpet in almost all rooms, on the stairs and the corridors...
It is the manor of an Arch-Mage, so the walls being build with strudy stone makes sense to me.
The mages private section and the surroundings are added and I have started on the second floor.
floor 1 in higher resolution
PANL
command that I can explain if anyone is interested. Finally are you going to create a basement level for this mansion? (Just for the main house, the southern extension doesn't need one.) It would be a great place for hidden rooms and secret underground passages. ☺The diffenrent floor styles exist mostly, because I was experimenting with different styles and forgot to unify them.
The fill aligning with the wall would be nice. How does the PANL command work?
Sadly, I will not create a basement. This is a recreatoin of an old AD&D map and in the scenario there is no basement. As my main reason for aking this map is giving it to a friend who masters this adventure from time to time, it would not be a welcome addition. Although I concur, it would be a gfreat place for hidden rooms.
The windows don't look like breaks in the walls anymore.
1st floor higher definition
2nd floor higher definition
Some of the textures, especially the carpet gets a noticeable repeating pattern though. Have you thought about perhaps increasing the scale of this fill a bit?
I created a layer on top of the first floor to show the roof of the building.
Now on to the labels and and small details I might not yet have noticed.
As I said earlier, I will put the .fcw on here. There are two .fcws. One for the Ground Floor and one for both the Roff and the upper level. The roof in the second map is on the layer "Main Roof" to be toggled off and on.
The labeling exists both in english and in german on their separate layers.
Full Mansion as a pdf (German)