Making Hill country with FT3
jbclaypool
Newcomer
What is the best way to generate hill country in FT3? Roughness? Noise? Other?
Comments
The more complicated answer is what do you mean by hill country exactly? There are all kinds of hills in the world, but only so many shapes that can be expressed by the fractal functions in FT3 at that level of detail. Are you using any erosion? If so, are you doing the erosion in FT3, or exporting the map and doing it somewhere else?