[WIP] Panorica: Ilha Rasa
Mateus090985
Traveler
Just to show the WIP of my latest map
I am done with the landmasses and the mounstains/hills. Now I am working on the rivers. Also, do anybody have suggestions in howw can I draw the beaches?
Edit: Final Version
I am done with the landmasses and the mounstains/hills. Now I am working on the rivers. Also, do anybody have suggestions in howw can I draw the beaches?
Edit: Final Version
Comments
Just guessing though, the regulars likely have a better way
Lovely map, Mateus :D
If I had to find some criticism though, it's that in the real world, there are seldom beaches all around. They usually just are on one side of an island - due to currents or only on the concave parts of the coastline, where the sand is caught and on the tips of land inbetween the currents take the sand away and leave rock. But that's just a minor point and does not apply always. In a shallow, sandy sea you could definitely have something like this. And in a fantasy world anyway
The beaches need to be a bit more polished. They look too ... poligonish. The forest background needs some effects ( some edge blur for sure). The river and lakes placement is fantastic, although im not too sold on the bright contour, i´d try a dark one.
Apart from these small things which will improve over the development of the map, everything is going fine. Good job!
About the beaches. How do you think that I can made them less "poligonish"? I am out of ideas here...
Mateus - it depends what you want it to look like. The topmost effect will happen first, so the order you have it in the shape will be edge faded, then blurred. If you have them the other way around it will be blurred first.
What does your shape look like without effects on? And what do you want it to look like?
Not sure if im doing it well
I think that's how its supposed to look, Medio. I don't know. Maybe it will look different to that when Mateus has finished the map ;)
I suspect only adding some beaches in selected places, rather than all round the island, would be the solution, as mentioned already.
Beaches tend to form in coastal bays, or anywhere the coastline bends concavely into the island and the water runs a bit less fiercely. Headlands tend to be rocky, ending up that way as they're more resistant to wave erosion. There can be exceptions (like a beach on one side of a headland, where it's protected from the currents, say), and finding explanations for why things don't fit with expectations in both the real and fantasy worlds, can be a large part of the interest in examining or adding such features.
For symbol sizes, aside from whether they look right to the creator's eye, it's useful to know what the scale of the map is. Without that, it becomes just a guessing-game for anyone else trying to comment
To my eye, the mountains seem large and very numerous compared to the paucity and general narrowness of the streams coming off them, but that's just me! The size of the woods suggests more streams are still to be added, so this comment probably isn't much use just now, for instance.
With the Sheet Effects order, use trial and error. Some Effects create a massively different look to the map by being in one order than another, though not all. Move the dialogue boxes to one side, so you can view part of the map where the Effects will happen most clearly. Then using the check-boxes, editing values per Effect, or swapping the order of the Effects, hit the Apply button to see what difference each change makes to the map. Once you're happy, you can click "OK" and move on!
It is worth playing around with these things, because sometimes you'll find a completely unexpected thing happens which is better than anything you'd thought of (and by "you" here, I really mean "I"!).
I will try to work in the beaches a bit more. Thank you guys for the suggestions.
On the waterfalls problem, you may find this topic by Loopysue useful. It's from mid 2016, but is just as useful now as it was then, I think, and is largely - from about halfway down the first page - about creating waterfalls and effects to enhance them.
I did a lot of more work in the rivers. They are almost done I think. I also improved the work in the vegetation and used a drop shadow effect (it can probably just be seen in the zoom cut). And I tryed again the beaches. I did just one.
And, one question. How can I make the program to not cut my decorative border? I have to export it using the "rectangular section" option?
Now to solve the cropping issue.
How are you exporting the map? What sort of bitmap export are you using, and what are the settings?
Move the nice frame you've added onto the MAP BORDER layer using the change properties tool. Please note - that's the layer I'm talking about. It can stay on whatever sheet you've put it on.
Things on the MAP BORDER layer affect how CC3 crops the export when you have the Restrict image to map border checked in the options.
Try it now