Odd behavior of walls in the middle of working on a map
MstrCat
Newcomer
While working on a CC3+ map, when I created walls or rooms, the walls started acting oddly depending on zone level. Portions would become transparent depending on how close I was zoomed in. The walls seem to have odd breaks in them, and they aren't just visual artifacts since when I turn on sheet effects, there are shadows around the breaks. Pictures are attached showing the corridor and room with the newly created walls. I thought it might be a glitch, so I saved the map, closed everything and rebooted the machine. When I resumed working on the map, I get the same behavior.
I'm sure this is a result of user error, but I can't figure out what I'm doing to cause breaks in walls in corridors. Anyone seen this behavior before and know what causes it?
I'm sure this is a result of user error, but I can't figure out what I'm doing to cause breaks in walls in corridors. Anyone seen this behavior before and know what causes it?
Comments
Anyhow, it is easy enough to fix, just click the fill style indicator in the top right, go to the bitmap files tab, select 'Stone' from the dropdown, and enable the option 'Tile to fill' for it. Then just click OK.