Happy Pi Day!
Please enjoy my newest creation, a silly battlemap hastily cobbled together in honor of Pi Day 3/14.
This oddly shaped rocks make for a good camp site. There seems to be a never-ending line of numbers carved into the rocks, but it’s mostly faded. All you can make out it, that it starts with 314. Maybe this was a sacred place for an ancient civilization?
For all of you running a game today, you can get this freebie in high-res and gridless here:
https://www.patreon.com/posts/happy-pi-day-34862409
This oddly shaped rocks make for a good camp site. There seems to be a never-ending line of numbers carved into the rocks, but it’s mostly faded. All you can make out it, that it starts with 314. Maybe this was a sacred place for an ancient civilization?
For all of you running a game today, you can get this freebie in high-res and gridless here:
https://www.patreon.com/posts/happy-pi-day-34862409
Comments
Anyway, hopefully we have some pie to celebrate with.
I tried to be creative with the grid and fiddled with the numbers, aiming for a 13,4 square count to add a little extra wink, but had to stop for time reasons. So that's why the grid ends so oddly to the top and right.
But while we're at it, I'll go fishing for a bit more expertise from the veterans ;-)
You see, for a quick side project I'm quite satisfied how it turned out. The only gripe I have is the green grass background. It's too... homogeneous, too obviously a tiled bitmap. It's Grass_004, if you haven't recognized it already. Is there a way to make it look more natural? How do you do these things? Create several polygons with slightly different fill styles and blend them with sheets? Or what's the silver bullet for this problem?
Or do I have the wrong idea?
Nice map, anyway.
There are lots of different grass fills you can pick from the standard DD3 sets, or find in the Third party Vintyri assets.
The secret of preventing either a homogenous background by using a very flat texture like that one, or a background with lots of 'redundancy' by using a much busier texture that makes lots of brain-stressing patterns, is to use at least 2 different sheets to 'mix' irregular patches of two similar but different grass textures using an edge fade inner sheet effect on the upper one.