A Forgotten Entity: Networks
DaltonSpence
Mapmaker
I like trolling through “Appendix A: CC3+ Command Reference” (and the associated spreadsheet) of the the Tome of Ultimate Mapping because I frequently find features of CC3+ that have been long forgotten but still work. One of these was a different type of entity called “Networks” that aren’t documented in the Tome itself (aside from the command table entries listed below) but do appear in the programs’s internal help system. The only post in the Profantasy Forums I found about the topic was this one which was a question that received no reply.
I was wondering if anyone has actually used this feature in their maps.
Command | Description | Text Equivalent | Command Syntax |
---|---|---|---|
Network, Add | Adds to a network, or create a new one | NETADD | xyNetwork[New];xyCorner1;…;xyCornerN |
Network, Center | Sets the net insertion point to center | NETCENTER | |
Network, Change Node Width | Change the width of a network node | NETWIDS | xyNetworkSpan1;…;xyNetworkSpanN |
Network, Change Span Width | Change the width of a network span | NETWIDE | xyNetworkSpan1;…;xyNetworkSpanN |
Network, Change Width | Changes network width, and optionally draw additional segments | NETWIDA | rWidth;xyNetwork;xyCorner1;…;xyCornerN |
Network, Create | Create a network | NET | xyCorner1;…;xyCornerN |
Network, Cut | Cuts a section from a network | NETCUT | xyNetwork;xyCorner1;xyCorner2 |
Network, Left | Sets the net insertion point to left | NETLEFT | |
Network, Offset Copy | Creates an offset copy of a network | NETOFST | xyNetwork;dOffset1;…;dOffsetN |
Network, Rectangle | Add rectangle to existing or new network | NETRECT | xyNetwork;xyCorner1a;xyCorner1b;…;…;xyCornerNa;xyCornerNb |
Network, Remove Span | Remove a span from a network | NETRMV | xyNetworkSpan1;…;xyNetworkSpanN |
Network, Right | Sets the net insertion point to right | NETRIGHT | |
Network, Set Width | Set network width and draw new network/span | NETWID | rWidth;xyNetwork[New];xyCorner1;…;xyCornerN |
Comments
EDIT: missed the last line - no, not possible.
It is certain advantages to making a road network or dungeon corridor network with it, due to the way it automatically handles intersections and stuff, but it is also lacking in the available shapes. No smooth paths, or fractalized paths for example.
I can see why you didn't bother developing it now.
TRACED
command that I thought would work to create city blocks but has problems with upper horizontal edges.)EDIT: Gee you guy talk fast! While I was busy experimenting you had a whole conversation.
The reason is that there are a number of features that originate with the FastCAD product that happen to be included in CC3+, but that generate entities that are unsupported by the custom software that makes up the heart of CC3+ (an example of such a custom feature is the TRACE command that doesn't work with net entities). Using such features as part of your regular workflow may cause drawings to mysteriously fail in future software versions.