CA19: daylight flowing into caves and buildings
I have several battlemaps with inside and outside areas in the making. One is a cave system with openings in the roof, another a part of an oriental style palace with dark hallways and open courts. The characters will be on both places in broad daylight. Is there a way to define whole polygons as light sources? I`ve tried to solve the problem by defining quite a lot of light sources in the open areas but the result was less then satisfying.
Comments
Those things will probably end up way down the list. But hey, I am just wishing. :-)