Interesting. So this is a huge subterranean structure with regular people sized buildings in it inhabited by regular people? It looks cool. Where do they get their food? From the surface?
I like monsters controlling things from behind the curtain of darkness. I a recent session, I had a deepspawn basically acting as a god for a tribe of goblins. The players had no clue who the heck those goblins were praying to. Poor confused bastards (the players, that is) thought they were facing spellcasters. Evil intelligent monsters with the power to influence others are the best
Of course, there were those pygmy mammoth skeletons found on a small island some years ago. The researchers found progressively smaller and smaller skeletons. Carbon dated them. Found they did decrease in size over the centuries. The island had limited food. So the mammoth shrank to deal with the smaller food amounts.
So I can see a smaller plesiosaur. I don't like to use super powerful monster in a dungeon, unless its the final boss, or the dungeon starts out at 7th monster level or higher.
So, shaky-paths to the right, tele-paths to the left then?
Sorry, kicked over that barby again. Where's the fire extinguisher...
Slightly more on-topic, as for where the map might be best located in the Atlas, who do you see as living in the city, Jim? Knowing that might give some ideas as to where it could fit - so might it be primarily humans, or dwarves, or gnomes, or elves (dark elves if underground?), or a mixture, or something else entirely? I recall there was early talk of undead in the ruins, aside from the more recent mini-plesiosaur in the lake, though that doesn't advance things much in this respect.
Perhaps pick somewhere that hasn't had too many smaller-area maps so far (albeit that probably applies to most of Nibirum) alternatively?
I have one small nitpick. That wire cage you have seems to be in front of the brownish wall things, which are lower down in the map and I think they should be in front?
Being without electricity always feels so weird in today's modern civilization. Almost everything you do require the stuff. And after about a day without it, your laptop and cell phone batteries are all dead (assuming you used the devices). And of course, heating and cooling disappears, making trouble for both people and food.
Fortunately, I can't remember the last time I lost it. I am pretty sure it have happened once at my current place of residence (been living in this house for 11 years now), but I can't remember when.
Comments
I don't think fungi grows in the lake, but it may not be safe to fish there either.
A set of stone steps on the lake edge ? Are they for someone to get out of the lake if they fall in ? Or for something to climb out of the lake ?
Preliminary map, I'll add to it more as time goes by.
Does something live in the lake ?! Could be.
Kinda small for all of those though. The map is 770 feet by 570 feet..
Evil intelligent monsters with the power to influence others are the best
So I can see a smaller plesiosaur. I don't like to use super powerful monster in a dungeon, unless its the final boss, or the dungeon starts out at 7th monster level or higher.
Oh, where are we putting this map ? I'll need to make the surface map to.
Sorry, kicked over that barby again. Where's the fire extinguisher...
Slightly more on-topic, as for where the map might be best located in the Atlas, who do you see as living in the city, Jim? Knowing that might give some ideas as to where it could fit - so might it be primarily humans, or dwarves, or gnomes, or elves (dark elves if underground?), or a mixture, or something else entirely? I recall there was early talk of undead in the ruins, aside from the more recent mini-plesiosaur in the lake, though that doesn't advance things much in this respect.
Perhaps pick somewhere that hasn't had too many smaller-area maps so far (albeit that probably applies to most of Nibirum) alternatively?
And go over these maps some more.
While I realize this map can be used anywhere, it does have to have a location so it can be linked to.
Methinks humans inhabit it. Maybe dwarves.
Shaky path to the lake means its mostly rope and wood walkways.
It does appear that one section has been removed and it blocking the bottom of the stairs.
Appears to be.
Spotted a mistake. Newer map.
But this part definately needs more work. I'll probably use CA111 to add to it.
Maybe use a letter for the 'to Entrance area' instead of an arrow.
first of 2 pages of these maps 3 maps per page.
I have one small nitpick. That wire cage you have seems to be in front of the brownish wall things, which are lower down in the map and I think they should be in front?
The brown items are cave pieces from the CA111 annual Temple of Bones.
I couldn't see if the brown bits were walls or stalactites at this size, so I was deliberately vague
On my cell phone. All fine otherwise.
Later.
And of course, heating and cooling disappears, making trouble for both people and food.
Fortunately, I can't remember the last time I lost it. I am pretty sure it have happened once at my current place of residence (been living in this house for 11 years now), but I can't remember when.