You should also reconsider the duration and size of your gaming sessions.
Even with a VTT it is hard to get 4+ players together for blocks of 6+ hours the way we did in the 80s. You can get a lot done with 1 or 2 players in 1-2 hours, or even fractions of an hour with 1 player.
People have to work harder than they did 30 years ago for the same standard of living they had then. Unpaid overtime included - just to be more likely to keep the job than the person who refuses to do it.
If your ISP's DNS is unreliable, you should consider using Google's (8.8.8.8) or CloudFlare's (1.1.1.1) instead. They both have an acceptable performance. Not quite as good as that of a good ISP, but better than many mediocre and bad ISP's.
My mobile network does that too, so you aren't alone. I think they all do. It's because they don't want to have to pay out any compensation to people who work from home, so they're pretty cagey about admitting to the interruption to the service until its all over, and then only to people who persist in wanting to know what the heck is going on.
I hope to get one of these map projects completed this week. I prefer to get one done for the Atlas, but I did see a mention by Remy that he couldn't accept submissions for a while. Of course, I could be misremembering.
Don't give me anything this week. My job takes up almost every waking hour these days. But I'll all end by the end of this week, thankfully. I'll just need some time to recover after that.
No problem. My Everquest II quests are taking longer than I was told they should take... but I"ve only been playing for around a year. And the people who told me the quests are quick to do, have been playing for a decade or more.
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Even with a VTT it is hard to get 4+ players together for blocks of 6+ hours the way we did in the 80s. You can get a lot done with 1 or 2 players in 1-2 hours, or even fractions of an hour with 1 player.
Actually, coming up with a year and a month is the biggest problem for now.
People have to work harder than they did 30 years ago for the same standard of living they had then. Unpaid overtime included - just to be more likely to keep the job than the person who refuses to do it.
Some mistakes... city walls too close to the dungeon wall, and I have the buildings on the text layer, Argh. And no tunnels leading out...
Anyway, here is the start.
All of these maps are 800' x 600'.
I could make them larger, but I felt the detail would be hard to see.
There are afterall undead over in the ruins.
Please keep going with this idea. I'm loving it already.
Stone and wood barricades, holes in the approaches, walls and towers.
Just need a ballista to place over in the left hand open area, as a threat to the town.
Here's a thought, Jim. You seem to have the old style walls and towers without the base shading that makes them look more realistic.
If you re-download and reinstall the annual you should get the new ones instead.
Reinstall with the new replaced the symbols in the map for the towers and walls.
800 instead of 900 pixels wide as 900 was 1.1 megs.
I'm not certain what those small bridges are standing on... magic maybe ?
edited some more bits into the map.
I can work on Sallor and surrounding areas.