I have continued to poke at the problem. The green color is what the selected color was at the time of import. I now have a grey 245 version as well. Please note there are no brown colors at all in the import. Is there some sort of setting at the Watabou end that I have missed.
I think I figured the problem out. On the Watabou site make sure that under options, style, palate, select color, deselect all of the other options. Then all of the instructions will work as printed. That does not mean that you can not use the other color settings just that you will need to work a bit more with the map.
Here is what you need to do in the Medieval Fantasy City Generator by Watabou, before exporting the SVG.
A: Setting up the map in Watabou’s MFCG. It is found at https://watabou.itch.io/medieval-fantasy-city-generator 1: In MFCG, under Options: Style: Palette: Color ONLY Annotations: Scale Bar ONLY Hatching OFF Thin lines ON Buildings: Only the following on – No Stroke (Optional, but recommended – Tight; No Triangles; Complex) Towers: Whatever you want Water: Isolines and simplified OFF Layout: Whatever you want, but choosing Random will override everything else Warp: Shift-Warp will allow you to Rotate the map in the direction you want. When satisfied, press Apply. 2: Export as the following: PNG, SVG 3: Convert SVG into DXF using https://cloudconvert.com/svg-to-dxf
For anyone finding this as of may 2021 , and wanting to follow Quenten's input. Follow the following (i adapted Quenten's input, so sorry for the plagiarism Quenten!). See in Bold and Strikethrough my adaptions. i hope this helps anyone also struggling with the import like i did! :)
1: In MFCG, under Options Menu:
Style:
Palette: Color ONLY --> Colors tab --> color Scheme --> Preset --> choose "VIVID"
Annotations: Scale Bar ONLY --> Elements --> Districts = Hidden
Colors tab --> Hatching OFF
Colors tab --> Thin lines ON
Buildings: Only the following on – No Stroke --> No outline, Keep "Raised" off.
(Optional, but recommended – Tight; No Triangles; Complex)
Towers: Whatever you want
Misc Tab Water Isolines and simplified OFF
Layout:
Whatever you want, but choosing Random will override everything else
Warp:
Shift-Warp will allow you to Rotate the map in the direction you want.
Imitation is the best flattery. Plagiarise away. There have been very significant changes in the menu format over the last few maps, along with options, such as parks and inner castle, and improved layout.
Comments
I now have a grey 245 version as well. Please note there are no brown colors at all in the import. Is there some sort of setting at the Watabou end that I have missed.
A: Setting up the map in Watabou’s MFCG.
It is found at https://watabou.itch.io/medieval-fantasy-city-generator
1: In MFCG, under Options:
Style:
Palette: Color ONLY
Annotations: Scale Bar ONLY
Hatching OFF
Thin lines ON
Buildings: Only the following on – No Stroke
(Optional, but recommended – Tight; No Triangles; Complex)
Towers: Whatever you want
Water: Isolines and simplified OFF
Layout:
Whatever you want, but choosing Random will override everything else
Warp:
Shift-Warp will allow you to Rotate the map in the direction you want.
When satisfied, press Apply.
2: Export as the following: PNG, SVG
3: Convert SVG into DXF using https://cloudconvert.com/svg-to-dxf
For anyone finding this as of may 2021 , and wanting to follow Quenten's input. Follow the following (i adapted Quenten's input, so sorry for the plagiarism Quenten!). See in Bold and
Strikethroughmy adaptions. i hope this helps anyone also struggling with the import like i did! :)1: In MFCG, under
OptionsMenu:Style:
Palette: Color ONLY--> Colors tab --> color Scheme --> Preset --> choose "VIVID"Annotations: Scale Bar ONLY--> Elements --> Districts = HiddenColors tab --> Hatching OFF
Colors tab --> Thin lines ON
Buildings: Only the following on –
No Stroke--> No outline, Keep "Raised" off.(Optional, but recommended – Tight; No Triangles; Complex)
Towers: Whatever you want
Misc Tab Water Isolines and simplified OFF
Layout:
Whatever you want, but choosing Random will override everything else
Warp:
Shift-Warp will allow you to Rotate the map in the direction you want.
When satisfied, press Apply.
2: Export as the following: PNG, SVG
3: Convert SVG into DXF using https://cloudconvert.com/svg-to-dxf
4: Follow the anual carthographer guide again.
Imitation is the best flattery. Plagiarise away. There have been very significant changes in the menu format over the last few maps, along with options, such as parks and inner castle, and improved layout.