Experimental Map Source
Maidhc O Casain
🖼️ 8 images Surveyor
I came across this really cool rock the other day:
I thought the rock could be the pattern for a pretty decent map, so I converted to greyscale, and tinkered with the light/shadows, exposure, etc:
I then put it in Wilbur and applied the One Day Worldbuilding colors, and did a little rainfall erosion:
And saved it as a CC3+ file:
I don't know how much farther I'll go with this, at least in this form - I was really just playing around with an idea, and wanted to share the result. I'm not super happy with the higher elevations where everything just turns to one shade of white.
I thought the rock could be the pattern for a pretty decent map, so I converted to greyscale, and tinkered with the light/shadows, exposure, etc:
I then put it in Wilbur and applied the One Day Worldbuilding colors, and did a little rainfall erosion:
And saved it as a CC3+ file:
I don't know how much farther I'll go with this, at least in this form - I was really just playing around with an idea, and wanted to share the result. I'm not super happy with the higher elevations where everything just turns to one shade of white.
Comments
Your inspiration is just fantastic. I must try something like that for myself - a map, a strange fortification, a dungeon or a city.
What a brilliant idea!
That extreme altitude you are getting in the CC3 map can be corrected prior to export in Wibur if you adjust the height range of the land to 0-30,000 ft. You would need to select the land and use Filter->Mathematical->Span. This would give you a more realistic range of contours in the CC3 map and get rid of that huge white expanse, which is all the land currently above 30,000 ft.
Don't forget that Wilbur uses metric measurements, not imperial ones. You would need to set that span to 1 and 9144 (or more realistically slightly above that to ensure you get the top contour in your map - say, about 9300)
First the Wilbur pic (my favorite):
Then the FT pic:
Finally, the CC3+ pic:
I think that is why the Wilbur image looks best of all. Wilbur, by the way, always uses the full span of colours unless you specifically ask for a fixed range in the shading setup.
This looks vaguely like a side view of the alien crew member's skull in Galaxy Quest. The original picture also had the look of a fossil to me.
Fossil Skull Island?
Which export setting are you using when you export to CC3?
How about using the "Contours (10-25) -30,000 - 30,000 ft" export setting?