Their small town was attacked, they put up defenses while they rebuild.
As for scale... the symbols were at 1.0 even though I selected 'set normal'. So I tried 3, 3.6, 4. and 5 on one or two, something like that. I'll regularize them later on.
Was the battle at the village more major than those in the hills (larger symbol still)?
The "bumps" are presumably all artificial from your comments (from mining, maybe?). Is it worth identifying (perhaps only some of) those that are burial sites with different symbols?
Posted By: LoopysueIts certainly very interesting seeing what someone else makes with the Ferraris Style. Thanks for sharing, Jim
I felt that since this was a wasteland, and had been attacked in the past, most of the symbols and look wouldn't have been here 'when' the map was made. It shows some progress to the way it was, but not much has been replaced.
I may use that style for some town maps I have in mind for my game world. Of course, with my schedule, no idea when I'll do that.
What about some weeds in the buildings esp near the floors to break the hard edges (I agree you can't use Edge Fade, Inner on these). And perhaps some debris from DD3.
What about using some short wall segments with shorter shadows as gravestones, Jim? The bevel on the walls would look about right for such markers, certainly.
Hobgoblin or ogre has taken up residence in one of them. Dug a pit to capture people. Brazier for cooking. He is getting careless and leaving bones out where they can be seen. Over confident.
Comments
As for scale... the symbols were at 1.0 even though I selected 'set normal'. So I tried 3, 3.6, 4. and 5 on one or two, something like that. I'll regularize them later on.
This map is 5 miles by 5 miles.
The 'bumps' are not hills, but are rock and dirt mounds. Some could be burials.
Cell phone suggested sleeping after the word while.
Don't think that is possible.
Was the battle at the village more major than those in the hills (larger symbol still)?
The "bumps" are presumably all artificial from your comments (from mining, maybe?). Is it worth identifying (perhaps only some of) those that are burial sites with different symbols?
The larger battle locaton symbol on the village is due to a larger area battle.
The village ruins will take care of that, the one in front of the Fort is for that one. The other is left to the user's imagination.
I may use that style for some town maps I have in mind for my game world. Of course, with my schedule, no idea when I'll do that.
Yes, thats a stone idol and a stone ring for a worship fire.
The wood pieces are floor remnants.
Yup, Manse map isn't finished.
I may forget, but I'll try not to.
A: some rotted wood bits hanging over the first floor unsupported.
B: wood pile, with rats and termites.
C: could be a root cellar, but why in the house ?
evil worship area, fire ring and idol. Orange bushes and trees leadnng into the house from the cemetary.
cemetary redone.
Pumpkin patch near the 'e' in Manse.
Hobgoblin or ogre has taken up residence in one of them. Dug a pit to capture people. Brazier for cooking. He is getting careless and leaving bones out where they can be seen. Over confident.
Same floor plan of a single floor, but no sleeping here. Tents nearby for accomadations.
Area map, abandoned village map, Manse map, Inn ruins, worker dorm 1.
To be completed: worker dorm 2, New Inn ( attached ), ruined tower, new tower, foot bath bits for Daefadel Fort 1, 2, and 3.
Other than that, nicely done
room 10) buckets are not a good defense; however, sometimes you have to use what is available.
Thing is, the border of the rug looks like a postage stamp to me.
Those are the tassels, Jim
And here is sub-level 2 of the fort.
Is that green mold in the barracks room 5 ?
And putting hammocks in ready room 2 just before the attack, not a good idea.
And why is the ready room on sub-level 2 ? It should be up on ground level.