Jim, to make it look even better, now you have fractalized, triy smoothing them, and see if you like that - even if you have to refractalize and resmooth. I just think contours look nicer smoothed.
Also, there should be one not ruined Inn, on the periphery , as this is still a waystop on one of the main roads - perhaps the village is in the process of repair, like a lot of Aussie towns are. It actually doesn't show as a ruin on the main map, but it could have had a bushfire through it - hence the sparse vegetation; or a dragon caused fire, or an arsonist dark elf.
I can back up a few maps if I have to... I'm to the point where when I make changes, it fails out to desktop. I only have a 1.6 GHz CPU... and it doesn't like more than 2 or 3 fractalization clicks.
The bottom hills look good, but some of the others don't seem to be smoothed.
And a great idea using that annual for the non-ruined inn/hostel'
Perhaps add a few workers' tents at the outskirts of the village, near the non-ruined inn, for those working on the reconstruction.
I was talking about the contours, and it is just about 'prettiness'. But if you prefer the more jagged look for your contours as being more realistic, then I certainly understand. I was only suggesting, not demanding - sorry if I have given the wrong impression.
Hill shapes. Occasionaly I'll see one that is 'smooth', but its very rare. Eastern areas of the US, the Applachians are older than the Rockies, tend to have smoother hills.
I see the area map as more of 'map to see locations and relationships to various locations in the area' type of map rather than a map with details.
Here is my basic list so far.
1) area map 2) destroyed village 3) new Inn with an out building or two 4) The ruined Manse 5) one tower from the ruins 6) worker village from the ruins 7) the Fort's 3 levels includng the foot bath.
So 9 maps.
Some of the that I am going to have to think about and maybe try a few sketches before I settle on a map I'm willing to show.
Maybe make some of the symbols a little larger, Jim? And also make the road line a little more obvious perhaps? The battle symbols look a bit too dominant just now to my eye. While that's reasonable enough - battles can easily happen over quite large areas after all, especially with mobile forces - it would be useful to have similar clarity for the vegetation symbols, I think.
Comments
Note this is the only connection between sub-level 2 and sub-level 3. A very fatal flaw.
And there I was thinking dwarves where clever...
I can change it.
Yes, this is a Ferraris style area map. 4.5 miles by 4.5 miles. I'll adjust the hill sizes later on.
edit: and fractalize them.
Note on fractilization. I had to select fractilization ( left click), select hill, then right click do it.
How about one of the 1800s building floor plans from the Annual CA112 ?
So please post how to do it the way it will work for these hills.
I do have a copy of the map before I fractalized them.
All you do is right click the fractalize button and pick Straight to Smooth, and then click each of the fractalized polys, and do it.
I can back up a few maps if I have to... I'm to the point where when I make changes, it fails out to desktop. I only have a 1.6 GHz CPU... and it doesn't like more than 2 or 3 fractalization clicks.
Anyway, here is the map with fractal smoothing.
And a great idea using that annual for the non-ruined inn/hostel'
Perhaps add a few workers' tents at the outskirts of the village, near the non-ruined inn, for those working on the reconstruction.
Edit. The ones middle left look much more correct than the rest do, to me.
I see the area map as more of 'map to see locations and relationships to various locations in the area' type of map rather than a map with details.
Here is my basic list so far.
1) area map
2) destroyed village
3) new Inn with an out building or two
4) The ruined Manse
5) one tower from the ruins
6) worker village from the ruins
7) the Fort's 3 levels includng the foot bath.
So 9 maps.
Some of the that I am going to have to think about and maybe try a few sketches before I settle on a map I'm willing to show.
Added text.