Issues with Fractal Terrains Coastline Quality
I'm currently trying to export a full continent from Fractal Terrains for use in CC3+ but the coastline outline export that I'm doing is incredibly low quality. I've set the desired level of detail in the output map to be 1024, which is the highest it will go, but the coastline loses an incredible amount of detail if I do this.
One solution would be to zoom in and take multiple files and try to stitch them together, but I am really hoping to avoid doing that. Does anyone have any tips for me?
One solution would be to zoom in and take multiple files and try to stitch them together, but I am really hoping to avoid doing that. Does anyone have any tips for me?
Comments
To get an idea of the scale of the problem, FT3 can easily zoom in to the point where each pixel on its display is a bit less than a kilometer across. That's about forty thousand unique samples across (it can go a bit higher, but this is a good number for discussion) and twenty thousand samples high for an Equirectangular projection. If only one percent of those eight hundred million pixels would generate a coastline element, then FT3 would be outputting eight million points just for coastlines. Such an export would (if CC3+ could draw it at all) be extremely slow to display and would contain more information than it would be possible to see on the display at once because CC3+ always tries to display everything that you've put into your map.
Basically, my idea was to give my players a map that was mega zoomed out, but if they wanted more info they could just zoom in to each region themselves. I'll just create them individually. Thanks again!