Tools for presenting a map to players?
I made a dungeon map for D&D, and to play it, I printed all the rooms, passages, and caves at a 25mm grid size and cut them out by hand. It was well-received, but it also was a lot of work.
I'm dreaming of a tool where I can take a large bitmap, mark rooms or sections, and reveal them on the fly.
Does something like that exist? Bonus point for running natively on Linux.
I'm dreaming of a tool where I can take a large bitmap, mark rooms or sections, and reveal them on the fly.
Does something like that exist? Bonus point for running natively on Linux.
Comments
You can also do it within CC3+ with some somewhat simple work (Arrange rooms on layers/sheets), and then use simple macros to hide/show these on demand.
Roll20 is the easiest to use (and best to experiment with to see if you want a VTT)
MapTool is free and the most versatile, but the most difficult to use
Fantasy Grounds has the most official support material, but isn't free.
Thank you!
Close to what I am doing. I run a copy in player view on an old netbook connected to my projector as a slave, and control it from my laptop during sessions.
However, the support community is very, very helpful (as helpful as folks are here), and very tolerant of "dumb newbie" questions. If (or when) you run into trouble, check out the forums or the Discord channel.
Players don't have to pay anything to use it.
As for your set up, I have a laptop with an HDMI out port. I actually run two instances of the program on my laptop - one set up as a server, and the other as a client connected to that server. Then I connect the TV in the living room where we play to the HDMI port on my computer and move the Client instance to the second screen. From there, I manipulate the PC's tokens and monster tokens on the Server instance during the session. It works great, and my laptop isn't a powerhouse. It's an i5 (I think) that's a few years old now and it only has 8 GB of RAM. I've never really had a problem running a session even with vision blocking and light effects turned on.
It's also amazingly flexible with the built in macro language. I have built all sorts of macros that help manage the game (initiative rolls, tracking damage, marking conditions, etc). It's a bit of an investment, but the community documentation and forum support is really approachable and helpful.
I plug the tv into the computer and run the client twice. One as server and the other as client connecting via local ip 127.0.0.1