Ok. I'm going with a new fantasy example of the style. So, starting from scratch this is the coastal village of Greythorne (or it will be) The area is deliberately exactly 1 square mile. The grid is set to 528ft (one tenth of a mile). The setting is a country on the coast of a late medieval continent not a lot unlike Europe, so there are still marshes and forests around, while there are also plenty of roads and good access.
Here I have sketched the layout in black on a sheet called SKETCH, and labelled the areas. I've drawn the river, the roads and the contours. Much is yet to be done, but I'm hoping to make this look very much like one of the Ferraris maps.
Oh, the roads are temporarily really pale. That is so that I can see them against the paper background. When I'm done they will be the same colour as the background
Not done very much more, but I've had other stuff interrupting the process throughout the day. I still managed to set up the dyke sheets and build a fort without having to create a new symbol. Also added a bit more relief.
[Image_13485]
[Image_13486]
I think the effects need a bit more work on these two things, but not bad for a messed up day.
Oh Sue...this is all so wonderful! I finally finished reading through all six pages of this thread and I find that following along with your work flow is exciting. This will be a great annual or add on. Bravo!
Shessar! 6 pages? My goodness, I had no idea it was so long, but I can see that you are right. Thank you very much I hope it will all work out ok on the night. I was getting a bit muddled up with all the different aspects and not knowing what to sort out first, but with this new example I can include most of the fills and symbols in one map, which wasn't possible with St Denis.
Tomorrow I hope to get going with the village and maybe some of the terrain fills.
It's probably a good job that I've figured out the water textures pretty well, then
You will have to do a very large map. Overland wasn't big enough, so this is city scale - one unit per foot. Greythorne is a mile square, so its 5,280 feet/units square. I don't know how large the Scilly Isles are, but you might have to do several adjacent maps. St Denis isn't even a mile square, but the sheer number of bush symbols in the hedgerows means its not the fastest map on Earth.
Outstanding work on the Star Fort. I have a goal of visiting all the coastal fortifications in the United States from Galveston Island, TX to Maine.
Thus far I have completed TX, GA, and SC. I have 2 or 3 to go in FL.
If I was rich, I build a house, then surround it with a star fort, just for fun. Complete with moat. Since I'm a Florida Boy, I could put gators in it.
I'm more 'into' traditional British castles - not many of which have those star-shaped defences. But since the Ferraris map is totally covered in them I had to give it a try (and make a couple more sheets to make it possible)
I doubt anyone would need a castle in Australia. Just clear a space at the heart of the nearest wild thicket and make dinner and polite conversation while the enemy died trying to get there.
I didn't do the wall on the top ramparts right. It should have followed the edge of the rampart. So here it is again, and with hopefully better/more authentic looking sheet effects.
Something looks a bit off with the shape of that top rampart, but I'm not too bothered because none of the ones on the Ferraris map are perfectly symmetrical either
I've now got so many different tools that I'm renaming them to group them together and make it easier to find the one that you want. I'm adding different prefixes, like "Terrain...", "Water..." and "Garden...". So I will rename all the macro files exactly the same way - the same as the drawing tools they are for, but with the dtm instead of the dto.
Is there a limit to how long a name can be? I'm trying to keep them as short as possible so they can be read in the display, but at the same time I don't want to use too many abbreviations.
Those star-like forts were due to improvements in cannon. High walled castled were easily broken into with cannon. But these type of forts on this map could resist cannon fire much easier.
And since those same walls were sloped, that helped in the defense as well.
Of course, when more modern artillery came in, these forts could be taken down as well.
Yes I'd heard that rationale before now. It's probably because most of the UK castles are actually medieval (pre gun) and around 600-1000 years old, while those in Belgium tend to be more recent.
I lied. I didn't do anything to the village, but I got distracted an set about converting the dune fills into backgrounds and dune symbols instead. Here is the result.
Yes - pretty jagged line down the west edge of that marsh, but this is still only a draft.
The marsh is a drawing tool that creates the islands all in one go. The little plants on the edge have to be pasted by hand. But it's quite good fun. (Well, it was for me)
'Things to do' are myriad, but I think the next job will be the village.
Comments
I see what has happened then.
Thanks Remy
(Don't worry - I crashed and lost the new marsh symbol experimental file, not the example map)
Here I have sketched the layout in black on a sheet called SKETCH, and labelled the areas. I've drawn the river, the roads and the contours. Much is yet to be done, but I'm hoping to make this look very much like one of the Ferraris maps.
Oh, the roads are temporarily really pale. That is so that I can see them against the paper background. When I'm done they will be the same colour as the background
[Image_13483]
[Image_13485]
[Image_13486]
I think the effects need a bit more work on these two things, but not bad for a messed up day.
Shessar! 6 pages? My goodness, I had no idea it was so long, but I can see that you are right. Thank you very much I hope it will all work out ok on the night. I was getting a bit muddled up with all the different aspects and not knowing what to sort out first, but with this new example I can include most of the fills and symbols in one map, which wasn't possible with St Denis.
Tomorrow I hope to get going with the village and maybe some of the terrain fills.
You will have to do a very large map. Overland wasn't big enough, so this is city scale - one unit per foot. Greythorne is a mile square, so its 5,280 feet/units square. I don't know how large the Scilly Isles are, but you might have to do several adjacent maps. St Denis isn't even a mile square, but the sheer number of bush symbols in the hedgerows means its not the fastest map on Earth.
Thus far I have completed TX, GA, and SC. I have 2 or 3 to go in FL.
If I was rich, I build a house, then surround it with a star fort, just for fun. Complete with moat. Since I'm a Florida Boy, I could put gators in it.
I'm more 'into' traditional British castles - not many of which have those star-shaped defences. But since the Ferraris map is totally covered in them I had to give it a try (and make a couple more sheets to make it possible)
I doubt anyone would need a castle in Australia. Just clear a space at the heart of the nearest wild thicket and make dinner and polite conversation while the enemy died trying to get there.
I have these files in the drawtools folder for the Ferraris style.
Are they like a sort of backup file where I've edited the drawing tool, or is it the macro being stored separately?
I've now got so many different tools that I'm renaming them to group them together and make it easier to find the one that you want. I'm adding different prefixes, like "Terrain...", "Water..." and "Garden...". So I will rename all the macro files exactly the same way - the same as the drawing tools they are for, but with the dtm instead of the dto.
Is there a limit to how long a name can be? I'm trying to keep them as short as possible so they can be read in the display, but at the same time I don't want to use too many abbreviations.
Thanks, Remy
And since those same walls were sloped, that helped in the defense as well.
Of course, when more modern artillery came in, these forts could be taken down as well.
The marsh is a drawing tool that creates the islands all in one go. The little plants on the edge have to be pasted by hand. But it's quite good fun. (Well, it was for me)
'Things to do' are myriad, but I think the next job will be the village.