SS5 final version, terrain and exportingin
TheElf
Newcomer
Hi,
Link to an exported map
https://www.deviantart.com/enerla/art/Small-town-map-810278720
For terrain sometimes we have to have "large areas" outside of the map border to keep the direction of slope similar to what we want. Printing isn't restricted to map border. If we want to print a large map, we might want to export the map into a very large PNG file, like 5000*4000 or similar. In this case it will have some issues with rendering the slope as you can see on the linked image.
I think it should be possible to limit printing to map border, and also this rendering artifact at png export should be investigated and fixed...
But I am wondering if anyone would know a good workaround for this issue?
Link to an exported map
https://www.deviantart.com/enerla/art/Small-town-map-810278720
For terrain sometimes we have to have "large areas" outside of the map border to keep the direction of slope similar to what we want. Printing isn't restricted to map border. If we want to print a large map, we might want to export the map into a very large PNG file, like 5000*4000 or similar. In this case it will have some issues with rendering the slope as you can see on the linked image.
I think it should be possible to limit printing to map border, and also this rendering artifact at png export should be investigated and fixed...
But I am wondering if anyone would know a good workaround for this issue?
Comments
Then you could print the bitmap like you would print any other bitmap.
Then, when printing, make sure you have zoomed in so that the actual map fills the window, and use the 'Active Window' print option instead of 'Everything'. (Or, if you plan to print that map multiple times, set up a named view instead and print that, saves you from zooming each time)
Most modern computers have enough memory to increase the pass size however, which will reduce the chance of this happening.
Try running the EXPORTSETMPPP command, and enter 40000000 as the value (make sure you get all 7 zeroes). This will cause CC3+ to render the maps in MUCH larger chunks, resulting in much fewer passes (If 40000000 gives you problems/crashes, try 20000000 instead)