Issues with FT3 -> Wilbur -> Photoshop -> Wilbur -> FT3
I'm trying to take a FT3 generated world and do some manual editing on it using Photoshop. What I've tried is as follows:
1. Export from FT3 as a .MDR file
2. Import the .MDR file into Wilbur
3. Save a .PNG file from Wilbur
4. Load the .PNG into Photoshop
5. Edit in Photoshop
6. Save the .PNG from Photoshop
7. Load the .PNG into Wilbur
8. Optionally, do some erosion/other editing in Wilbur
9. Save a .MDR from Wilbur
10. Load the .MDR into FT3 using "binary world"
The problem is that everything looks right all along until step 10. When it comes into FT3 at the end, it looks wrong. Usually all the land is white and distorted, but sometimes there are small patches of color, usually water. I don't think it's the binary world import settings that are causing the issue, because they work in other situations. I suspect the issue is somewhere in the Photoshop part of the process, either converting to or from Photoshop. Because if I leave the Photoshop steps out of the process and just go FT3 -> Wilbur -> FT3, everything works fine. But I need to make some edits that require Photoshop.
Is there something I'm missing, or is what I'm trying to do not possible for some reason?
1. Export from FT3 as a .MDR file
2. Import the .MDR file into Wilbur
3. Save a .PNG file from Wilbur
4. Load the .PNG into Photoshop
5. Edit in Photoshop
6. Save the .PNG from Photoshop
7. Load the .PNG into Wilbur
8. Optionally, do some erosion/other editing in Wilbur
9. Save a .MDR from Wilbur
10. Load the .MDR into FT3 using "binary world"
The problem is that everything looks right all along until step 10. When it comes into FT3 at the end, it looks wrong. Usually all the land is white and distorted, but sometimes there are small patches of color, usually water. I don't think it's the binary world import settings that are causing the issue, because they work in other situations. I suspect the issue is somewhere in the Photoshop part of the process, either converting to or from Photoshop. Because if I leave the Photoshop steps out of the process and just go FT3 -> Wilbur -> FT3, everything works fine. But I need to make some edits that require Photoshop.
Is there something I'm missing, or is what I'm trying to do not possible for some reason?
Comments
I found in the end, though, that it was a lot easier just to edit the FT3 world and cut out the bitmap editor altogether.
1. Export from FT3 as a .MDR file
2. Import the .MDR file into Wilbur
3. Write down the min and max altitude in the map (Surface -> Find Min/Max, write down "Highest" and "Lowest" values)
4. Flip the map vertically (Surface -> Rotate -> Flip vertically) - there's a bug either in FT3 or Wilbur that causes the map to be flipped, so we need to undo that
5. Save a .PNG file from Wilbur (make sure you use file type "PNG Surface", choose "Yes" for "Output as 16-bit values?")
6. Load the .PNG into Photoshop (or any other paint program)
7. Edit in Photoshop
8. Save the .PNG from Photoshop
9. Load the .PNG into Wilbur
10. Optionally, do some erosion/other editing in Wilbur
11. Flip the map vertically (Surface -> Rotate -> Flip vertically)
12. Rescale the altitudes (Filter -> Mathematical -> Span, enter the "lowest" and "highest" values from before into "Low" and "High", respectively)
13. Save a .MDR from Wilbur
14. Load the .MDR into FT3 using "binary world" (uncheck "Signed", set Map Edges to Top = 90, Bottom = -90, Right = 180, Left = -180, leave everything else default)
What sort of editing do you do in PS?
I'm just curious to know, since I manage to do all that I need in FT3 before I export it.
I'm thinking that maybe I'm just less particular about something that you like to have 'just so
I think, then, that the reason I've managed to cut out the image editor bit of the process is because I don't do these kinds of details - being primarily interested in doing world maps that are more general in nature.