Canyon or Chasm in FT3?
I've made a world in FT3 and am generally happy with it. I'm using it to export sections to CC3+ in order to make detailed maps. So far, so good. The problem I'm having is that a portion of my world needs to have a big canyon or chasm, kind of like a huge crack. Something that's probably like a 1,000 miles in length. I'm having trouble creating this in FT3. When I lower elevation, it looks too smooth and too "rounded" around the edges, and doesn't have that split earth look to it. Any ideas on how I might be able to achieve this?
Comments
Editing resolution has to be high to do this. Mine was set at 8190, which is the maximum resolution, and the Allow Prescale Editing box has to be checked so that you can use the prescale editing tools.
I would recommend practicing this on a number of throw away worlds before doing it to your main world file.
If you have previously edited your world at a much lower resolution, increasing it may change the overall appearance.
Kind of a sketch map, for space suited hikers on Mars.
mapping the Valles Marineris on Mars ?
The technique above will give you a canyon that has a floor at roughly the same depth overall. Getting a canyon that trails off in altitude at the ends take a little more finesse, but the simplest way is to make your selection for the canyon walls and then use the one of the paint lower tools (offset is probably easiest) to paint in the canyon. The selection will hold your canyon walls sharp, and painting over the same area multiple times will gradually lower areas to your desired altitude.
Now I'm also wondering how I might "fractalize" the edges of the canyon. Something like this. I tried using Wilbur, but I didn't have much luck.