Transportation across a cliff
jedius
Traveler
Hi,
I am working with a fairly large cliff/escarpment and I want to create a pair of cities at the top and bottom plateaus, connected by some sort of device/mechanism for transporting people and goods up and down the cliff. (I imagine this would be big business!). Some ideas I had are some sort of slide/flume (works downwards only really) or some sort of cable car or other elevating type mechanism.
I'm curious if a) anyone has other ideas, and b) how would I go about creating something like a cable car connecting the two cities, considering there are probably not likely to be many symbols that fit my use case?
Thanks in advance!
jedius
I am working with a fairly large cliff/escarpment and I want to create a pair of cities at the top and bottom plateaus, connected by some sort of device/mechanism for transporting people and goods up and down the cliff. (I imagine this would be big business!). Some ideas I had are some sort of slide/flume (works downwards only really) or some sort of cable car or other elevating type mechanism.
I'm curious if a) anyone has other ideas, and b) how would I go about creating something like a cable car connecting the two cities, considering there are probably not likely to be many symbols that fit my use case?
Thanks in advance!
jedius
Comments
If you want to map the cities at city scale, then a funicular arrangement would be the easiest way to sort it out.
A funicular 'railway' works by gravity. There are two carriages (or trucks, or whatever container you have for the load), each of which has a water tank underneath it. They are joined by a very long continuous cable, and operate as each other's counterweight. The carriage at the top has water added to its water tank until it is heavier than the loaded carriage waiting at the bottom, and eventually pulls the loaded carriage up the slope. Using gravity as the 'power' all you need then are brakes.
The water is discharged at the bottom of the slope once the carriage has arrived, is locked in place, and reloaded for the return journey. It might sound like a modern arrangement, but I'm pretty sure its not.
Now that I've seen it, I would be tempted to suggest that a simple line might be enough.
If you are particularly keen on mapping the detail of the cities, that should really be done at city scale, where symbols are proportioned more realistically.
Personally, on that scale I would maybe have used a series of ramped tunnels, perhaps. There is also the option of having a lift mechanism dangling over the edge - if there was plenty of wind, it could have windmills to power it? Also unless there is a need for the two cities to be directly connected, there could be a Top station and a Bottom station linked by road to their respective cities (option of extracting tolls springs to mind )
Just thinking out loud, is all
Oooh, airships!