What am I doing wrong?

I'm working on an underwater map. It's supposed to be an ancient civilization that sank into the ocean how ever many eons ago. I'm using one of the dungeon styles that has the funky water fills... the multiple colors that truly makes it look like flowing water... anyway... I've noticed that as much as I love the fills, they are too busy, and they hide what's going on beneath the surface, even using transparency.

So Sue suggested I use a reversed inner edge fade to create a 'hole' in my ocean, where what's buried underneath will be seen. So I tried it... but I'm not getting the reversed inner edge fade.... I'm getting a traditional inner edge fade, where the edges are fading in toward the middle, instead of the middle edging out toward the edges.

So what am I doing wrong?

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