What am I doing wrong?
LadieStorm
🖼️ 50 images Surveyor
I'm working on an underwater map. It's supposed to be an ancient civilization that sank into the ocean how ever many eons ago. I'm using one of the dungeon styles that has the funky water fills... the multiple colors that truly makes it look like flowing water... anyway... I've noticed that as much as I love the fills, they are too busy, and they hide what's going on beneath the surface, even using transparency.
So Sue suggested I use a reversed inner edge fade to create a 'hole' in my ocean, where what's buried underneath will be seen. So I tried it... but I'm not getting the reversed inner edge fade.... I'm getting a traditional inner edge fade, where the edges are fading in toward the middle, instead of the middle edging out toward the edges.
So what am I doing wrong?
So Sue suggested I use a reversed inner edge fade to create a 'hole' in my ocean, where what's buried underneath will be seen. So I tried it... but I'm not getting the reversed inner edge fade.... I'm getting a traditional inner edge fade, where the edges are fading in toward the middle, instead of the middle edging out toward the edges.
So what am I doing wrong?
Comments
Well, now its not doing it. Argh.
But along the top and bottom, there's a hard line. Why is it doing that?
Try running the EXPORTSETMPPP command, and enter 40000000 as the value. This will cause CC3+ to render the maps in MUCH larger chunks, resulting in much fewer passes (If 40000000 gives you problems, try 20000000 instead)
Sharp lines aside that's actually looking pretty cool, Storm
The below image is your export with some red lines on it to indicate the passes, notice how the sharp lines in your image line up exactly with the pass borders. To make this image work properly, it should be rendered in at most 3 passes (preferably one pass).
[Image_12899]
The EXPORTSETMPPP command I cave you controls how many pixels CC3+ will render per pass, in this image (Just a link, since it is too large for the forum) I've rendered it myself using just one pass by setting the value to 40000000. (I rendered it at 4000 pixels by 2667 with 25% antialias).
At last
When there are more than 4 zeros in a line like that I have to hover the cursor over them and move it along as I count them! Heheheee :P