Multipoly Default Fill...?
I'm getting the hang of Dungeon Designer Pro and coming along, but one thing is bugging the heck outta me.
I'm drawing a complex series of caves and doing it by making frequent use of the Multipoly tool. So, I draw a very large "room" and then draw another "cave" inside it for pillar, larger intervening rock section, or whatever, then use Multipoly to join it with the larger "room." This works great...
EXCEPT multipoly always clobbers the fill I've chosen and replaces it with the "Dirt and Grass Light" fill. So, I then always have the extra step of changing properties back to the fill I want (which happens to be "Dirt Grey 1").
Is there some way to change this default behavior or am I just stuck with this endless tedium?
I'm drawing a complex series of caves and doing it by making frequent use of the Multipoly tool. So, I draw a very large "room" and then draw another "cave" inside it for pillar, larger intervening rock section, or whatever, then use Multipoly to join it with the larger "room." This works great...
EXCEPT multipoly always clobbers the fill I've chosen and replaces it with the "Dirt and Grass Light" fill. So, I then always have the extra step of changing properties back to the fill I want (which happens to be "Dirt Grey 1").
Is there some way to change this default behavior or am I just stuck with this endless tedium?
Comments
Have you tried setting the fill and sheet first before drawing anything? I find it works better if you do that. Also, if you use the primitives (draw rectangle, draw polygon, draw circle etc) on the right hand toolbar instead of the drawing tools. The drawing tools will reset the fill to whatever fill they are set to use and scrap any personal choice you have made.
Reason for this is that a multipoly can be made from shapes with different fills, so instead of ending up with more or less a random pick between them, it uses the current properties as this gives consistent behavior.
Thanks, that's helpful. So there is no way to set a default for whatever "current fill" is? Or at least set it once and have it stay that way while I'm drawing..? I don't see any generic "current fill" setting but maybe I'm just missing it or don't know what to look for.