Hmmm. I think I would have erected the barricade in a D-ring with my back to the wall between the two entrances, so that I could leap over it and down the other exit when the attack arrived.
My Win 10 computer failed Friday evening. I do have some backups, but not recent ones, for these maps. I'm tired today and wont be rebuilding my Win 10 computer. I am currently on my Win 7 computer.
I can get here, but not map... I'll make the next map when I can.
I do, flaky power switch broke a config file as I tried to get this computer to boot up. Everything seems fine today. All work yesterday means I play Everquest II today.
Sub level 03 is in 2 parts. This is part A. Note the cistern room has no secret passageways to any other room, more rooms may be added later, and any enemy holding the passageway cuts off water to anyone defending the stairs. Since Part B extends past Sub-Level 02, it will have 2 parts.
The crooked passage is a good idea easy to pick off attackers that rush around the corner, except the bad guys can build a seige engine like a ballista with a wood shield that can turn corners. The stair defenders wont be able to get spears, arrows, axes, etc. to go through the thick wood. But a small hole in the large shield can be opened and a ballista bolt fired at the leader of the defenders, or a spell cast onto them they have no defenses for.
I am adding the cave attack route to both maps, but the second one shows just how close they were to making another path to their water supply. And they didn't spot it.
Shadows on the symbols needs work, but I like this map otherwise.
Bad defenses, some good defenses. Those large skeletons, the creatures must have been able to squeeze down those narrow passageways. Could they be Gigantic Rats ?
Yeah, I had end wall set on them. Snap was off, but it looks like it snapped anyway. I typically use the node edit tools to stretch one, and the copy it to the other end of rooms. I used the Corridor tool to make them, but it does the same on room tool.
How weird. It's as if you used the single straight line tool to draw them instead of the continuous straight line tool (if you were drawing them by hand, I mean)
As for map side hints, well, they will be hints. Maybe I'll add an overall map. Showing some level, and rumors of maps off to one side in the same mountain.
Hope to get Sub Level 4 started today. Not necessarily posted today.
Some of the dwarves went slowly mad. They became convinced that only semi-circular rooms could save them. Their only concession to the other dwarves was to make the room and passageway floors flat. They were doomed anyway.
Comments
You did that really well. It looks really great
Sub-level 02, part 02.
A last stand.
edit: updated map.
Nice mapping, though
I can get here, but not map... I'll make the next map when I can.
That's very sad news
Before I do anything else, backups, etc. wil ltake place. So it will be a day or so.
Later.
The crooked passage is a good idea easy to pick off attackers that rush around the corner, except the bad guys can build a seige engine like a ballista with a wood shield that can turn corners. The stair defenders wont be able to get spears, arrows, axes, etc. to go through the thick wood. But a small hole in the large shield can be opened and a ballista bolt fired at the leader of the defenders, or a spell cast onto them they have no defenses for.
Added more to the map.
Which do you think is better ?
Bad defenses, some good defenses. Those large skeletons, the creatures must have been able to squeeze down those narrow passageways. Could they be Gigantic Rats ?
Map looks great, but you may want to consider merging those wall segments, some of the corners on those protruding short corridors looks weird.
I am not certain what to do with the big empty area in Part 02. 1) leave it ? 2) cave ? 3) more rooms ?
Side view stacked maps.
3B Parts 01 and 02.
I have counted the maps made, and prospective maps, for this dungeon.
29, with 3 rest stops, and 1 sideview for a total of 33 maps.
Should I add some side maps for some of the levels ? Or just stick with the method I have used so far ?
I have been thinking of making the Death Cave have side areas not mapped but hinted at. What do you think of that ?
Thanks.
Like Quenten says - up to you
As for map side hints, well, they will be hints. Maybe I'll add an overall map. Showing some level, and rumors of maps off to one side in the same mountain.
Hope to get Sub Level 4 started today. Not necessarily posted today.
Some of the dwarves went slowly mad. They became convinced that only semi-circular rooms could save them. Their only concession to the other dwarves was to make the room and passageway floors flat. They were doomed anyway.
The huge spiders liked the rooms, and moved in.