Here is the overhead sketch map. If I lined up all of them, they would be covered up. So I indented the different levels so they could be seen better.
This is more a speculative guide, rather than an exact look of the lavels. I did try to match up the left and right ends as close as I could to 'match' the side view.
Also means there could be side maps on some levels.
I think my head hurts, Jim. That all looks mindbogglingly complicated to me. Is there a reason that none of the levels match up with each other? You've got me all curious
Well, on previous maps I go a bit lost on what connected where, which is why I labelled them to show what went where.
This time I decided to do it differently. I have out this up on my tracking site. It shows the placement of each level... these are the top down views fairly closely lined up.
Ground level, part 1. More broken and missing floor tiles the dwarves haven't found replacements for.
An escape tunnel partially done in the lower, east, part of the map. The 20' wide corridor used to behind a secret door. The mechanisms became so worn, the dwarves took the doors down. Sadly, it made these floors more vulnerable.
The marble tile room is a former guard room. Boredom lead to its downfall. The denses are gone.
No doors yet, and the stair cases up and down are on Part 2 of this map.
Posted By: JimPShould I include the side view of this area with the maps submitted ?
Side view would be nice, give a better overview of all of these halls. Perhaps pretty it a bit up though? Fill the mountain with an appropriate stone fill, blue sky behind, perhaps even a bit of vegetation outside, that sort of thing.
Comments
I'm working on a 'sort of' overhead map to help me plan.
Second png is how I did it for my Dwarf Home on Crestar.
This is more a speculative guide, rather than an exact look of the lavels. I did try to match up the left and right ends as close as I could to 'match' the side view.
Also means there could be side maps on some levels.
This time I decided to do it differently. I have out this up on my tracking site. It shows the placement of each level... these are the top down views fairly closely lined up.
ED maps
A damp, a dry, and a useful cistern. The front edge is about center of the lookout level.
Secret door from the water team barracks room to the spiral stairs. Then a regular door.
I'll finish up level 01 and start on the ground floor.
I thought the corridors just weren't cutting holes into the rooms
You're making a nice tidy set of maps here
An escape tunnel partially done in the lower, east, part of the map. The 20' wide corridor used to behind a secret door. The mechanisms became so worn, the dwarves took the doors down. Sadly, it made these floors more vulnerable.
The marble tile room is a former guard room. Boredom lead to its downfall. The denses are gone.
No doors yet, and the stair cases up and down are on Part 2 of this map.
Should I include the side view of this area with the maps submitted ?
It's quite unusual to have north on the right instead of at the top. Any particular reason for this?
Perhaps pretty it a bit up though? Fill the mountain with an appropriate stone fill, blue sky behind, perhaps even a bit of vegetation outside, that sort of thing.
On my cell.
Secret doors ? Well, they aren't exactly secret. A stranger seeing a worn footpath up to a blank wall, must be a secret there.