Mapping cities
Hi all, just getting back into CC after over a decade away and really enjoying it. Now doing my first city map in a long time, a fairly small city with 7,000 people, but I have a question. Do most gamemasters find it best to do the full city in one map, and then zoom into the different wards as needed and then export those maps as handouts to players, or do you find it easier to only do the terrain, walls, wards, and roads on the full map, and then do ward maps for all the details? I can see advantages to both - having everything on the one map makes it easier to zoom to text all over the place fast, and see buildings by building type all over the map, but it does slow it down. So what does everyone else do, and why?
Comments
I am working on a way to turn a small HD TV we have into a monitor, that I can plug into my computer, so that I can turn that around to face my players, so that they can see what I see... and I can zoom into locations and things... but I haven't figured out how to sync them up so that they have the same screen configuration, yet.
Other cities are smaller and I have done them in detail from the beginning. All are in the Atlas, with buildings or separate districts done. They are Vertshusen (pop ~ 6000), Monsein (pop ` 4000), Khelaphet (pop ~ 40,000), and Torstan (pop ~ 40,000). I am working on another city with pop ` 60,000. and it will be the largest city I can do in detail. Progress is ongoing, see this Forum)
Summary: Big cities - your second method; medium cities - take your pick; small cities, your first method.
Hope this helps.
All of this though is heavily dependent on the type of playing style you and your group prefer for RPGs; most of mine in recent decades have concentrated heavily on the narrative/story elements and far less on the miniature battle/where-is-everybody-standing type, which often needs a far greater degree of mapping precision.