PER3: Faking Horizontal Extrusion

After playing around for quite some time, I found a way to make actual windows in PER3, with some limitations. I was looking for a way to knock holes in walls in order to reveal what's behind them. While the extrusion command works wonders for vertical holes, it can't be used "sideways" or horizontally. Somebody who is better than I am at geometry could probably get that to work via regular extrusion + 3d projection, but my brain does not work that way.

It's import to use SMOOTH textures for the actual window bits, as using anything with discrete stones, boards, or bricks won't shear at all, and you cannot use the multipoly tool on a texture that was generated using the Wall or 3d poly commands.

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