New Project - Lake-Town

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Comments

  • Following are some of the sites, in order of 'suitability'
    1. Nga Whanuatoto, Puia hana - the laketown of Taya Tapa. Only town avctually shown IN a lake, but the names are all Polynesian in nature. If you choose this, I can give a hand with the names.
    2. Berenur, Caer Saes, Dun Duvan - another settlement in a lake, portrayed as a fortress, but at this scale, it could be a town with a defensive point (or not). Again, names are mainly Celtic.
    3. Doriant, Mercia, Ambracia, Meglio beide a lake, but at this scale that would suit a laketown close to the shore. Your town looks right for this, and naming isn't a problem.
    4. All the rest are either towns besides lakes, or lakes without towns (though because of scale, this shouldn't matter too much)
    a. Forlorn Archipelago, Fisher Island, Lake Monotran
    b. Forlorn Archipelago, Justice Island, Silverlake
    c. Nga Whanuatoto, Paihana, the lake there (unnamed)
    d. Doriant, Mercia, about 4 lakes there.
    e. Alarius, Southern Scar, Sorrell Lake
    f. Alarius, Feather woods, Lake Qurana or White Sand Lake.
    Hope this helps.
  • clithgowclithgow Traveler
    I like the idea of 4a - the placement feels right to me with an approach from the western shore. I'll get it over to Remy momentarily.
  • MonsenMonsen Administrator 🖼️ 81 images Cartographer
    This excellent map is now in the atlas. Thanks for the submission.
  • clithgowclithgow Traveler
    Posted By: clithgowThanks Monsen! Plus after downloading the version you uploaded to the Atlas you have now introduced me to the wonderful world of hotspots! I've kept & tweaked your version to use my ZNAME views rather than your ZOOML ones (which I assume means Zoom to everything on a named Layer)

    Is there a complete reference of all of the macro commands somewhere? I found ZNAME in the Tome, but not ZOOML so I assume I'm missing out on some.
    Posted By: MonsenZOOML (and ZOOMS) are more recent than the latest released tome, they will be included in the next tome update. I don't think there is any real documentation on them at this point, but they belong to theget extents family of commands

    Zooming to named views is probably better if you have those though, I didn't think to check when I prepared your map.
    Thanks Monsen! I didn't realize that whispers didn't show up in the thread (I assumed they just pushed a notification.) Any case I quoted us here so perhaps your link to that article will help others as well.
  • I want to ask you how you did your walls? I'm currently working on my VoudCaliff city map (hope I actually finish it! I've started on, but never actually completed a city map, before), the only free city on an island prison. The entire island is enclosed in a 150-200 ft high wall, and VoudCaliff is the only free port/city on the island. I've built my wall outside my city... in fact, all I have is the land mass, the wall and the docks. But I'm not too sure I like the wall I've made. So I wanted to ask you the process you used to make yours.
  • clithgowclithgow Traveler
    Most of my walls are a combination of 2d lines, arcs, & paths with a solid fill (color 38) and a with of 2.9. I have them on a sheet called WALLS.This sheet has first a Bevel, Lighted effect along with a Wall Shadow. I've clipped the effect settings below. I do have a few walls with a thinner LW on a second sheet that I call WALLS-LOW that has a slighter wall shadow effect

    I wish I could have made them all paths because it seems the ends will cleanup and connect better than lines and arcs will. You can convert lines and arcs to paths via a right click on the fractilise tool but in the long run the scale is so small that those poorly cleaned up ends really aren't visible.

    Hope that helps!
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