New Project - Lake-Town
clithgow
Traveler
So I'm going to start a new project today. I want to have a top-down detailed map of Lake-town for my Adventures in Middle Earth game two weeks from now. I'm going to start by scaling & tracing the keyplan on the attached image and go to town (pun fully intended.) My question to you all is - any thoughts on a good style? My initial thought would be CC3 City Basic but I thought about picking up an old annual to dive into as well (I only currently own 2018 and this years stuff so far.)
Any favorites? or "Hey! XXXX would be great for that!"
As always - I appreciate all your comments.
Curt
Any favorites? or "Hey! XXXX would be great for that!"
As always - I appreciate all your comments.
Curt
Comments
I would play around with it on a test map for a while first - once you create a house it's really difficult to edit it, so get good with the tool first before you start on your map
Edit - Now that I look back at it I don't think I ever put any of those custom houses into that map - but I remember playing with the tool.
For the more elabrate rooftops that don't exist in the CD3 styles and can't be done either by using the House command or by using Shaded Polygons you may have to look to the annuals - yes.
I had quite forgotten them
Sure would be nice to do a tool for that...I wonder about a open path with a bitmap fill of log tops. Then again maybe I should do it more diagrammatic with less realistic textures. hmmmm......
I just looked at the community atlas for the first time yesterday. Neat setup! I'll look into the submission guidelines soon.
Thanks again Quenten!
Part of the pleasure of map making is all the hemming and hawing, followed by all the changes of mind and re-drawing - all with the aim of getting things as close to the ideal as possible
Now all I need to do is 6 more districts! Although I suppose they'll go quicker now that I'm done messing around with *most* of the decisions.
Curiously enough, I rather like that green in combination with the golden yellow
Here's the next thing I want to try. When I do my individual district zooms on this map I want to try to blur out the surrounding area. I created a "Mask" sheet with a multi-poly shape on it, basically covering the entire map with a hole cut out for this particular district. I filled it with a solid black hatch and applied a transparency & blur sheet effects. The result is below.
I feel I'm on the right track but I don't quite like how it tints what it covers, I'd really like it to just blur everything *below* the mask without affecting the colors.
I can't think of a way of doing that with a single sheet, but I did manage it using 2 sheets
Both sheets contain the same identical solid black polygon
Both sheets contain the Blend Mode effect, both set to negate
The last sheet in the sheet order (of the two) also contains a blur effect (after blend mode in the list) with the appropriate blur setting
No other effects where used.
Edit: Seems like it is doable with one sheet the same way if you set the opacity value of the blend mode effect to 0%
The overall map won't see the table, but I wanted to show you where they all came from.
Sue, I agree, the labels on the blurred out areas is distracting. When (if) I go back and tweak I'd like to try to add better titles & legends, and maybe a border. On that note I've got *lots* of messy-ness behind the scenes in my layers & sheets - I should probably tidy all that up too.
My next thing will be to research the auto floorplan tool. I'd love to setup a template so that I get wood floors & walls by default rather than stone.
Ran out of patience trying to re-size the shots. Check 'em out at the link if you're interested.
Here is a google album
Thanks for all your comments.
-Curt
Don't be so quick to do yourself down
Its not so much that I'm down on myself, I do feel they turned out good. I'm sure like a lot of people who undertake creative projects its just that there is so often a gap between their initial vision and the final product that time and patience allows for. I'll always keep working for that, "this turned out better than I thought it would!" project. There are just so many more, "I'm gonna come back and finish this someday!" projects
I've attached one of the downsized photos here.
My only thought is that the various district views/outputs rely on turning on and off specific layers to show & hide the masking objects to create the blurring effect and hide the reference lines I use for zooming. Not sure how that might affect any submissions - but you are welcome to the .fcw files and I'll happily output any images/pdfs that you might want. Let me know what you think and I will read through the guide lines tonight.