Very nice. I think this last map could benefit from a little bit of blur on the floor so it isn't so scratchy looking and looks more like stone. Just my 2 cents. Take it or ignore it as you please!
Note that the room dimensions were chosen so a ad&d 1e bullseye lantern wouldn't light up the opposite walls for rooms larger than 80 feet.
Room 1) 80' x 40' Entrance from above A nice banquet is set out for hungry adventurers.
Room 2) 40' x 60' Skeletons, one in the water, one paertially in the water. And three shrubbery, for a two level effect. Or they are canivorous.
Room 3) 50' x 50' an empty room
Room 4) 30' x 80' another empty room
Room 5) 120' circular room. Two chairs on the west side. Both look comfy. A small skull on the floor near them. Could it be a mark for the secret door ? Or a warning ? The water might be drinkable.
Just west of Room 5, another skull on the floor marks the secret door.
Room 6) 50' x 40' a skeleton in front of the exit door.
Room 7) An echo room. Anything said in here will echo.
Note that the room dimensions were chosen so a ad&d 1e bullseye lantern wouldn't light up the opposite walls for rooms larger than 80 feet.
Room 1) 110' x 90' Grand Ballroom ! Tables and chairs on the west side. A 10' x 10' open pit in the center. Two chairs on the north wall. A blood splotch in front of the secret door.
Room 2) 90' x 30' Two small towers in opposite corners. Blood splotches in front of the wood piles.
Room 3) 30' x 20' wood chair, anyone sitting in it has their back to the open pit. The doors are metal reinforced woood.
Room 4) 80' circlular room. Blood splotch on the floor doesn't mark a secret door. Two small towers guard the room.
Room 5) 60' x 40' empty room.
Room 6) odd-shaped room. Pond is moldy. Spiral stairs leads down to a tunnel. A area) barracades protecting a small crate. B area) stone barracade.
Room 7) The Lake Room With either real, or illusional, coins on the bottom of the clear cool water.
Room 8) 40' x 60' Small tower. Barracde protects two small crates.
Room 9) 60' x 40' empty
Room 10) 100' x 40' Two saw blades in opposite walls. Blood splotches in front of each fountain.
Room 11) 60' x 70' 11 barrels. Open metal doors.
Room 12) 80' x 60' Red curtains hide the door to room 18. Cracks in floor can support 150 pounds in weight. More and the character will fall 6 feet into water.
Room 13) 30' x 40' empty
Room 14) 30' x 70' Four piles of bones behind the barracades. Wood debris. Footprints cross the floor. Yet, another Wood pile ?
Room 15) L-shaped room, 20' x 30' + 70' x 20' Two windows on the north side show illusions of being on the surface.
Room 16) 70' x 70' Spiral stairs that go down to the next level.
Note that the room dimensions were chosen so a ad&d 1e bullseye lantern wouldn't light up the opposite walls for rooms larger than 80 feet.
The different tiles could have different smoothness or roughness. Example: The terracota ones could have a nice walking surface, the gray ones could have slippery surfaces, and the light brown could be crumbly and require careful walking to move on them.
Room 1) Entrance from above. Water well, no water, in the room. A statue in the lower left corner.
Room 2) 80' circular room. Debris
Room 3) 60' x 60' skeleton and broken table.
Room 4) 60' x 120' room is lsightly lopsided to throw off adventurer mappers. A small stone bridge in the room.
Room 5) 20' x 10' floor is well poished stone and slippery. Adventurers who aren't careful wil lslide into room 6 and into the water.
Room 6) 20' x 40' Cool clear water behind secret doors.
Room 7) 60' x 80' yellow-green fungi might be mistaken for gold pieces. Rocks scattered about the room.
Room 8) 130' circular room. Sounds of ocean waves laping a sandy shore. Otherwise empty.
Room 9) 40' x 20' slippery stone floor. Rool vs. dexterity to walk across the floor. Otherwise fall.
Room 10) Down stairs to next level. Two statues that wil lanswer questions by dancing.
Room 11) 10' x 30' tiles squeak like a badly made wood floor.
Note that the room dimensions were chosen so a ad&d 1e bullseye lantern wouldn't light up the opposite walls for rooms larger than 80 feet.
Room 1) 80' x 40' Entrance from above A nice banquet is set out for hungry adventurers.
Room 2) 40' x 60' Skeletons, one in the water, one partially in the water. And three shrubbery, for a two level effect. Or they are canivorous.
Room 3) 50' x 50' an empty room
Room 4) 30' x 80' another empty room
Room 5) 120' circular room. Two chairs on the west side. Both look comfy. A small skull on the floor near them. Could it be a mark for the secret door ? Or a warning ? The water might be drinkable.
Just west of Room 5, another skull on the floor marks the secret door.
Room 6) 50' x 40' a skeleton in front of the exit door.
Room 7) An echo room. Anything said in here will echo.
Comments
I normally mask my walls and have my floors all over the place so I just do the wall outer glow.
edit: I keep forgetting about the L-shaped dungeon. I may make a small one that is L-shaped. Or a large one ! Auuggghhh ! Decisions decisions !
Other than that a nice glow set to inner on the floor sheet like the others would be great. Try it without the wall shadows this time
Mostly I go with the default, for that template, effects.
edit: If the map looks like it should have a door, but doesn't, its a secret door.
And I got rid of the wall shadows on all 4 maps.
I have attached the .fcw for it if anyone has suggestions.
And I wanted just one to have the tiles.
I'll think about it.
No problem Sue.
Note that the room dimensions were chosen so a ad&d 1e bullseye lantern wouldn't light up the opposite walls for rooms larger than 80 feet.
Room 1) 80' x 40' Entrance from above A nice banquet is set out for hungry adventurers.
Room 2) 40' x 60' Skeletons, one in the water, one paertially in the water. And three shrubbery, for a two level effect. Or they are canivorous.
Room 3) 50' x 50' an empty room
Room 4) 30' x 80' another empty room
Room 5) 120' circular room. Two chairs on the west side. Both look comfy. A small skull on the floor near them. Could it be a mark for the secret door ? Or a warning ? The water might be drinkable.
Just west of Room 5, another skull on the floor marks the secret door.
Room 6) 50' x 40' a skeleton in front of the exit door.
Room 7) An echo room. Anything said in here will echo.
Room 8) Down stairs to next level.
Room 9) Room has an illusion of a Grand Dance !
Note that the room dimensions were chosen so a ad&d 1e bullseye lantern wouldn't light up the opposite walls for rooms larger than 80 feet.
Room 1) 110' x 90' Grand Ballroom ! Tables and chairs on the west side. A 10' x 10' open pit in the center. Two chairs on the north wall. A blood splotch in front of the secret door.
Room 2) 90' x 30' Two small towers in opposite corners. Blood splotches in front of the wood piles.
Room 3) 30' x 20' wood chair, anyone sitting in it has their back to the open pit. The doors are metal reinforced woood.
Room 4) 80' circlular room. Blood splotch on the floor doesn't mark a secret door. Two small towers guard the room.
Room 5) 60' x 40' empty room.
Room 6) odd-shaped room. Pond is moldy. Spiral stairs leads down to a tunnel. A area) barracades protecting a small crate. B area) stone barracade.
Room 7) The Lake Room With either real, or illusional, coins on the bottom of the clear cool water.
Room 8) 40' x 60' Small tower. Barracde protects two small crates.
Room 9) 60' x 40' empty
Room 10) 100' x 40' Two saw blades in opposite walls. Blood splotches in front of each fountain.
Room 11) 60' x 70' 11 barrels. Open metal doors.
Room 12) 80' x 60' Red curtains hide the door to room 18. Cracks in floor can support 150 pounds in weight. More and the character will fall 6 feet into water.
Room 13) 30' x 40' empty
Room 14) 30' x 70' Four piles of bones behind the barracades. Wood debris. Footprints cross the floor. Yet, another Wood pile ?
Room 15) L-shaped room, 20' x 30' + 70' x 20' Two windows on the north side show illusions of being on the surface.
Room 16) 70' x 70' Spiral stairs that go down to the next level.
Room 17) 60' x 10' sand on the floor.
Room 18) 40' x 10' + 10' x 30' sand on the floor.
Map is 250' x 200'
Note that the room dimensions were chosen so a ad&d 1e bullseye lantern wouldn't light up the opposite walls for rooms larger than 80 feet.
The different tiles could have different smoothness or roughness. Example: The terracota ones could have a nice walking surface, the gray ones could have slippery surfaces, and the light brown could be crumbly and require careful walking to move on them.
Room 1) Entrance from above. Water well, no water, in the room. A statue in the lower left corner.
Room 2) 80' circular room. Debris
Room 3) 60' x 60' skeleton and broken table.
Room 4) 60' x 120' room is lsightly lopsided to throw off adventurer mappers. A small stone bridge in the room.
Room 5) 20' x 10' floor is well poished stone and slippery. Adventurers who aren't careful wil lslide into room 6 and into the water.
Room 6) 20' x 40' Cool clear water behind secret doors.
Room 7) 60' x 80' yellow-green fungi might be mistaken for gold pieces. Rocks scattered about the room.
Room 8) 130' circular room. Sounds of ocean waves laping a sandy shore. Otherwise empty.
Room 9) 40' x 20' slippery stone floor. Rool vs. dexterity to walk across the floor. Otherwise fall.
Room 10) Down stairs to next level. Two statues that wil lanswer questions by dancing.
Room 11) 10' x 30' tiles squeak like a badly made wood floor.
Room 12) 10' x 20' looks slippery, but isn't.
Note that the room dimensions were chosen so a ad&d 1e bullseye lantern wouldn't light up the opposite walls for rooms larger than 80 feet.
Room 1) 80' x 40' Entrance from above A nice banquet is set out for hungry adventurers.
Room 2) 40' x 60' Skeletons, one in the water, one partially in the water. And three shrubbery, for a two level effect. Or they are canivorous.
Room 3) 50' x 50' an empty room
Room 4) 30' x 80' another empty room
Room 5) 120' circular room. Two chairs on the west side. Both look comfy. A small skull on the floor near them. Could it be a mark for the secret door ? Or a warning ? The water might be drinkable.
Just west of Room 5, another skull on the floor marks the secret door.
Room 6) 50' x 40' a skeleton in front of the exit door.
Room 7) An echo room. Anything said in here will echo.
Room 8) Down stairs to next level.
Room 9) Room has a illusion of a Grand Dance !