February Mapping Challenge, several dungeon floors

2»

Comments

  • I changed the effects settings for walls and floors in the 250' wide map to match the same settings in the first 500' wide map.
  • RelytRelyt Traveler
    For the effect they are talking about, you want an inner glow on the floor and/or an outer glow on the wall.

    I normally mask my walls and have my floors all over the place so I just do the wall outer glow.
  • Only change is an Inner Glow, gray 250, on the floors. And I removed the Glow on the floors.
  • LoopysueLoopysue ProFantasy 🖼️ 40 images Cartographer
    Yep. Big improvement :)
  • JimPJimP 🖼️ 280 images Cartographer
    edited February 2019
    Okay. I think one more small one.

    edit: I keep forgetting about the L-shaped dungeon. I may make a small one that is L-shaped. Or a large one ! Auuggghhh ! Decisions decisions !
  • JimPJimP 🖼️ 280 images Cartographer
    edited February 2019
    Nothing up my sleeve. Riiip. Shades of Bulwinkle J. Moose. I'll be editing this further, to make it L-shaped and add effects. This map is 375' x 300'.
  • LoopysueLoopysue ProFantasy 🖼️ 40 images Cartographer
    How about a less scratchy floor texture?

    Other than that a nice glow set to inner on the floor sheet like the others would be great. Try it without the wall shadows this time :)
  • Regular stone floor. I could make it different. And I'll see about dropping the wall shadows in the other maps.

    Mostly I go with the default, for that template, effects.
  • JimPJimP 🖼️ 280 images Cartographer
    edited February 2019
    Fourth map, L-shaped. I'll do some text and debris, etc. and then start submitting to both February and Atlas.

    edit: If the map looks like it should have a door, but doesn't, its a secret door.

    And I got rid of the wall shadows on all 4 maps.
  • LoopysueLoopysue ProFantasy 🖼️ 40 images Cartographer
    Oh yes - that looks tons better :D
  • Thanks ! I hope to start posting my earlier maps for this challenge today, Wednesday.
  • Very nice. I think this last map could benefit from a little bit of blur on the floor so it isn't so scratchy looking and looks more like stone. Just my 2 cents. Take it or ignore it as you please!
  • Its the usual stone.bmp so I am unsure how to change it. The original does look scratchy.

    I have attached the .fcw for it if anyone has suggestions.
  • LoopysueLoopysue ProFantasy 🖼️ 40 images Cartographer
    Jim - if you hide all the sheets except the FLOORS one, you can use the change properties tool to change the fill for a new one if you like :)
  • But I wanted this dungeon map to be different. Thats why i selected the old stone.bmp.

    And I wanted just one to have the tiles.

    I'll think about it.
  • LoopysueLoopysue ProFantasy 🖼️ 40 images Cartographer
    Oh no! I didn't tell you to. Only if you wanted to :)
  • I tried to blur it, edge fade... didn't work. So I'll just leave it the way it is.

    No problem Sue.
  • Map is 250' x 200'

    Note that the room dimensions were chosen so a ad&d 1e bullseye lantern wouldn't light up the opposite walls for rooms larger than 80 feet.

    Room 1) 80' x 40' Entrance from above A nice banquet is set out for hungry adventurers.

    Room 2) 40' x 60' Skeletons, one in the water, one paertially in the water. And three shrubbery, for a two level effect. Or they are canivorous.

    Room 3) 50' x 50' an empty room

    Room 4) 30' x 80' another empty room

    Room 5) 120' circular room. Two chairs on the west side. Both look comfy. A small skull on the floor near them. Could it be a mark for the secret door ? Or a warning ? The water might be drinkable.

    Just west of Room 5, another skull on the floor marks the secret door.

    Room 6) 50' x 40' a skeleton in front of the exit door.

    Room 7) An echo room. Anything said in here will echo.

    Room 8) Down stairs to next level.

    Room 9) Room has an illusion of a Grand Dance !
  • Any comments ? I'm ready to otherwise submit all four for the Atlas and the February Challenge.
  • JimPJimP 🖼️ 280 images Cartographer
    edited February 2019
    Second 500' x 400' level.

    Note that the room dimensions were chosen so a ad&d 1e bullseye lantern wouldn't light up the opposite walls for rooms larger than 80 feet.

    Room 1) 110' x 90' Grand Ballroom ! Tables and chairs on the west side. A 10' x 10' open pit in the center. Two chairs on the north wall. A blood splotch in front of the secret door.

    Room 2) 90' x 30' Two small towers in opposite corners. Blood splotches in front of the wood piles.

    Room 3) 30' x 20' wood chair, anyone sitting in it has their back to the open pit. The doors are metal reinforced woood.

    Room 4) 80' circlular room. Blood splotch on the floor doesn't mark a secret door. Two small towers guard the room.

    Room 5) 60' x 40' empty room.

    Room 6) odd-shaped room. Pond is moldy. Spiral stairs leads down to a tunnel. A area) barracades protecting a small crate. B area) stone barracade.

    Room 7) The Lake Room With either real, or illusional, coins on the bottom of the clear cool water.

    Room 8) 40' x 60' Small tower. Barracde protects two small crates.

    Room 9) 60' x 40' empty

    Room 10) 100' x 40' Two saw blades in opposite walls. Blood splotches in front of each fountain.

    Room 11) 60' x 70' 11 barrels. Open metal doors.

    Room 12) 80' x 60' Red curtains hide the door to room 18. Cracks in floor can support 150 pounds in weight. More and the character will fall 6 feet into water.

    Room 13) 30' x 40' empty

    Room 14) 30' x 70' Four piles of bones behind the barracades. Wood debris. Footprints cross the floor. Yet, another Wood pile ?

    Room 15) L-shaped room, 20' x 30' + 70' x 20' Two windows on the north side show illusions of being on the surface.

    Room 16) 70' x 70' Spiral stairs that go down to the next level.

    Room 17) 60' x 10' sand on the floor.

    Room 18) 40' x 10' + 10' x 30' sand on the floor.
  • LoopysueLoopysue ProFantasy 🖼️ 40 images Cartographer
    They all look really great with all your hard work, Jim :)
  • Thanks ! Next one.

    Map is 250' x 200'

    Note that the room dimensions were chosen so a ad&d 1e bullseye lantern wouldn't light up the opposite walls for rooms larger than 80 feet.

    The different tiles could have different smoothness or roughness. Example: The terracota ones could have a nice walking surface, the gray ones could have slippery surfaces, and the light brown could be crumbly and require careful walking to move on them.

    Room 1) Entrance from above. Water well, no water, in the room. A statue in the lower left corner.

    Room 2) 80' circular room. Debris

    Room 3) 60' x 60' skeleton and broken table.

    Room 4) 60' x 120' room is lsightly lopsided to throw off adventurer mappers. A small stone bridge in the room.

    Room 5) 20' x 10' floor is well poished stone and slippery. Adventurers who aren't careful wil lslide into room 6 and into the water.

    Room 6) 20' x 40' Cool clear water behind secret doors.

    Room 7) 60' x 80' yellow-green fungi might be mistaken for gold pieces. Rocks scattered about the room.

    Room 8) 130' circular room. Sounds of ocean waves laping a sandy shore. Otherwise empty.

    Room 9) 40' x 20' slippery stone floor. Rool vs. dexterity to walk across the floor. Otherwise fall.

    Room 10) Down stairs to next level. Two statues that wil lanswer questions by dancing.

    Room 11) 10' x 30' tiles squeak like a badly made wood floor.

    Room 12) 10' x 20' looks slippery, but isn't.
  • JimPJimP 🖼️ 280 images Cartographer
    edited February 2019
    Map is 250' x 200'

    Note that the room dimensions were chosen so a ad&d 1e bullseye lantern wouldn't light up the opposite walls for rooms larger than 80 feet.

    Room 1) 80' x 40' Entrance from above A nice banquet is set out for hungry adventurers.

    Room 2) 40' x 60' Skeletons, one in the water, one partially in the water. And three shrubbery, for a two level effect. Or they are canivorous.

    Room 3) 50' x 50' an empty room

    Room 4) 30' x 80' another empty room

    Room 5) 120' circular room. Two chairs on the west side. Both look comfy. A small skull on the floor near them. Could it be a mark for the secret door ? Or a warning ? The water might be drinkable.

    Just west of Room 5, another skull on the floor marks the secret door.

    Room 6) 50' x 40' a skeleton in front of the exit door.

    Room 7) An echo room. Anything said in here will echo.

    Room 8) Down stairs to next level.

    Room 9) Room has a illusion of a Grand Dance !
  • All 4 submitted. Separate files for each, 4 text files.
Sign In or Register to comment.