February Mapping Challenge - The Mega Dungeon
Monsen
Administrator 🖼️ 81 images Cartographer
For the month of February (which is also the two-year anniversary of the atlas), I am presenting the dungeon challenge.
Challenge is simple enough; map one of the dungeon levels for the mega-dungeon. One entrance from above, one going down to the level below.
As before, even if the challenge is related to the atlas, you can participate in the challenge without handing in the map for the atlas, although I do hope most people will allow their map to be used in the atlas. This is also a very good starting point for new contributors to the atlas. But if you just want to participate in the challenge and not contribute to the atlas, that is also completely fine. The goal here is participation, with atlas maps as a secondary bonus.
The fun part about this challenge is that each person participating will map a dungeon level, and together, they will form a mega-dungeon. So, to make this wok, there is one requirement for the dungeon level, it must have one entrance from above, and one exit going down. Since nobody knows what map will be above or below theirs, don't add any other kinds of exits/shortcuts (like pits opening up to the level below, bottomless chasms and such) that would lead off your level, stick with the single entrance and exit.
You can make the dungeon level as small or as large as you want to. Please do make the exit down reachable from your entrance, we don't want your level to block the ones below from being reachable. Getting to the exit should obviously be a challenge, but it shouldn't be impossible. If it is hidden, provide some clues at least, not every adventuring group spends hours checking every single wall segment for a tiny button
As usual, if you intend your final map to be allowed in the atlas, you must adhere to the atlas guidelines.
When participating, please make a topic of your own and show the progress as you create the map. It is so much more fun seeing the map being developed than just get a completed map in my hands.
When done, please post your finished map in this thread (and make sure to get me the .fcw file if the map should go into the atlas). To participate in this challenge, the final map must be posted before midnight GMT+1 on February 28th. (It is never to late to add another level to this dungeon though, it will be permanently open as an atlas sub-project)
I hope to see many people participating, and feel free to spread the word.
And please don't hesitate to ask if you have any questions.
The Temple of the Unholy has a rich, terrible and varied history. Located east of The Scar on Alarius, it has seen centuries of use. The first part of the structure were built by elves more than a millennium ago, but since then it has changed hands many times, due to war, diplomacy, treachery, deception and murder.
The temple as it stands today contains architectural elements from dozens of different races and time periods. But perhaps the most fascinating thing about the temple is not what lies on top, but what can be found below. What started with simple basements quickly turned into a dark sprawling dungeon. Each inhabitant of the temple up through the millennium have both changed the existing dungeon, as well as adding on, making it larger and better fit his needs. That need being prison cells, secret escape routes, traps for the enemies, hiding places for the faithful and so on. Some places which now are part of the dungeon even used to belong to underground races, some of which even extended the dungeon upwards to assault the temple from below.
This has all resulted in the temple sitting on top of an uncounted number of dungeon levels, designed by different races for different purposes. No expedition have yet reached the bottom, and returned to the surface to talk about it. Mind you, it is certainly possible that one of the lost expeditions did reach the bottom, for lost expeditions severely outnumber the successful ones. Who knows, perhaps some of the people from the lost expeditions still walk the corridors of the dungeons below The Temple of the Unholy?
Challenge is simple enough; map one of the dungeon levels for the mega-dungeon. One entrance from above, one going down to the level below.
As before, even if the challenge is related to the atlas, you can participate in the challenge without handing in the map for the atlas, although I do hope most people will allow their map to be used in the atlas. This is also a very good starting point for new contributors to the atlas. But if you just want to participate in the challenge and not contribute to the atlas, that is also completely fine. The goal here is participation, with atlas maps as a secondary bonus.
The fun part about this challenge is that each person participating will map a dungeon level, and together, they will form a mega-dungeon. So, to make this wok, there is one requirement for the dungeon level, it must have one entrance from above, and one exit going down. Since nobody knows what map will be above or below theirs, don't add any other kinds of exits/shortcuts (like pits opening up to the level below, bottomless chasms and such) that would lead off your level, stick with the single entrance and exit.
You can make the dungeon level as small or as large as you want to. Please do make the exit down reachable from your entrance, we don't want your level to block the ones below from being reachable. Getting to the exit should obviously be a challenge, but it shouldn't be impossible. If it is hidden, provide some clues at least, not every adventuring group spends hours checking every single wall segment for a tiny button
As usual, if you intend your final map to be allowed in the atlas, you must adhere to the atlas guidelines.
When participating, please make a topic of your own and show the progress as you create the map. It is so much more fun seeing the map being developed than just get a completed map in my hands.
When done, please post your finished map in this thread (and make sure to get me the .fcw file if the map should go into the atlas). To participate in this challenge, the final map must be posted before midnight GMT+1 on February 28th. (It is never to late to add another level to this dungeon though, it will be permanently open as an atlas sub-project)
I hope to see many people participating, and feel free to spread the word.
And please don't hesitate to ask if you have any questions.
The Temple of the Unholy has a rich, terrible and varied history. Located east of The Scar on Alarius, it has seen centuries of use. The first part of the structure were built by elves more than a millennium ago, but since then it has changed hands many times, due to war, diplomacy, treachery, deception and murder.
The temple as it stands today contains architectural elements from dozens of different races and time periods. But perhaps the most fascinating thing about the temple is not what lies on top, but what can be found below. What started with simple basements quickly turned into a dark sprawling dungeon. Each inhabitant of the temple up through the millennium have both changed the existing dungeon, as well as adding on, making it larger and better fit his needs. That need being prison cells, secret escape routes, traps for the enemies, hiding places for the faithful and so on. Some places which now are part of the dungeon even used to belong to underground races, some of which even extended the dungeon upwards to assault the temple from below.
This has all resulted in the temple sitting on top of an uncounted number of dungeon levels, designed by different races for different purposes. No expedition have yet reached the bottom, and returned to the surface to talk about it. Mind you, it is certainly possible that one of the lost expeditions did reach the bottom, for lost expeditions severely outnumber the successful ones. Who knows, perhaps some of the people from the lost expeditions still walk the corridors of the dungeons below The Temple of the Unholy?
Comments
edit: Of course, I could make it an illusion of a stream...
It is admittedly more a convenience measure than a logical one, but it really makes things easier because nothing need to line up. For one staircase, the floor below can be any size, offset, and rotated at any angle compared to the room above, once you introduce multiple entrances you start enforcing all kinds of things on the level below, such as size.
Thus, knowing there is only one staircase coming down from above gives the next mapper a much easier time.
I'll happily relax the rule for anyone wanting to map two (or more) levels in one go though, as well as if two people want to cooperate on their levels (assuming they are handed in at the same time). Also, I don't mind people adding stairs up and down from sublevels and such.
As for upper levels being stripped, I guess that depends a lot on how you do your games. I my world, adventurers are a rare breed indeed, and most people simply prefer to work an honest (or dishonest) job instead of risking their lives fighting monsters. Thus, most dungeon type complexes my players encounter have usually been untouched by the civilized races for centennia. In other games, where adventurers flourish and form guilds and organizations, yea, I can see the upper levels being pretty stripped by previous adventurers (and a couple levels below, filled with corpses and loot "transported" from the upper levels )
Even if the levels as presented in the atlas can of course get a little linear, I am thinking that anyone using this dungeon can also reorganize things as they please. Should be easy enough to add a few extra exits, and just set things up differently if desired.
What about a few small 'connector' generic levels ? Say 250' x 200' ? Or would it be preferable to make mine all the same size ?
I did think about, after seeing the circle level, to do an L-shaped level. Or a large square level, with a pit in the middle that appears to go somewhere, but doesn't.
Still no snow.
How are we going to label these maps ?
My suggestion would be megadungeon_mapperinitials01, megadungeon_mapperinitias02, etc. for our submissions. Would that work ?
The file names will be (With the numbers incrementing obviously, and using a letter suffix for sublevels). I'll need to handle the numbering after receiving them obviously, so you can just use your own incremental numbering from 1 if you submit more than one map. I don't really need the initials.
I'll be submitting at least two maps.
Is there are limit to the height the map is?
For instance, let's say I have a cavern, the height of the cavern is 30' there are passages within the walls of the cavern that lead to some caves with ladders, natural steps, some sloping passages, etc... that link it all together. The whole cavern would be mapped on one map (like the Caves of Chaos from B2).
And remember, these challenges are just as much about challenging yourself as trying to "win" this. Please participate no matter your skill level. This is just a fun way of trying out various mapping techniques and get some mapping training, not an art contest. And remember, even if you don't want your map to end up in the atlas, you can still participate here. While I love getting more maps for the atlas, and I use the atlas as the "setting" for these challenges, participating in the atlas is not a requirement for participating in the challenges. On the contrary, I want as many people to join in on this as possible, so I won't require anything that people might feel is a barrier to entry.
Happy Mapping everyone.
And, before your submission, the atlas had 296 maps, so you just submitted map number 300. Congratulations, and thank you.
Hoping for people to submit lots of more floors. February is still young, so you have plenty of time.
And remember, the more people that participate in a challenge, the better it becomes. These challenges are also the perfect way of challenging yourself too, perhaps an opportunity to try something new just for the fun of it. Haven't mapped a dungeon at all before? Well, now is a good time to start.
Already got a handful of submissions, but I hope to see many more.
Remember, your floor doesn't have to be huge, nor do you have to spend a huge amount of time on it. As always, this is as much about participation as making the perfect dungeon floor. And if dungeons aren't your usual thing, well, this is the perfect opportunity to challenge yourself a little bit.
And how does it work to send you the .fcw file ?
[Image_12384]
There's more going on than meets the eye from just this one plan view, however. The full spread of the main map, and panels with the various decorative features found on this level, plus a cross-section through its main part, looks like this:
[Image_12385]
And that isn't all, because some bits hide others! So, I've set up a separate Forum topic to show all the available options, with some more description of what's going on - though there will be a 26-page PDF (available as a text file too) to accompany the map in the Atlas version.