Using move/rotate/scale on objects with outlines
So, assuming that this isn't some quirk that's unique to my CC3/CC3+ installations, then I would also assume I'm not the first to ever notice this, but I didn't find anything pertaining to this issue by searching. Was kind of hard to figure out what words to search for though, so it could have been discussed in the past and I just couldn't find it.
Basically, when using the above commands (move, rotate, or scale) on a polygon with an outline, the whole object kind of "disappears" while executing the command. i.e. if you're using move, then while moving it, the object (which is now rendered only as a "skeleton" frame) is invisible most of the time. You can kind of get it to briefly/sporadically appear when moving the cursor around, but it's not reliable and the appearances last for only a fraction of a second. And if you hold the cursor still, the object being moved is just completely invisible until you wiggle the cursor again. It makes executing those operations kind of a pain, especially with rotate and scale.
As mentioned, it seems to only happen on objects that have an outline, for whatever reason. It's pretty much always been like this in CC3 and +. I always just tried to deal with it but I've been moving a lot of stuff around on my modern city maps lately, and boy have I really noticed it more.
So, is there any way to get rid of this, and make it so outlined objects stay "visible" while moving/rotating/scaling, the same way non-outlined objects do?
Basically, when using the above commands (move, rotate, or scale) on a polygon with an outline, the whole object kind of "disappears" while executing the command. i.e. if you're using move, then while moving it, the object (which is now rendered only as a "skeleton" frame) is invisible most of the time. You can kind of get it to briefly/sporadically appear when moving the cursor around, but it's not reliable and the appearances last for only a fraction of a second. And if you hold the cursor still, the object being moved is just completely invisible until you wiggle the cursor again. It makes executing those operations kind of a pain, especially with rotate and scale.
As mentioned, it seems to only happen on objects that have an outline, for whatever reason. It's pretty much always been like this in CC3 and +. I always just tried to deal with it but I've been moving a lot of stuff around on my modern city maps lately, and boy have I really noticed it more.
So, is there any way to get rid of this, and make it so outlined objects stay "visible" while moving/rotating/scaling, the same way non-outlined objects do?
Comments
There is no way to change this behavior, the workaround is to add a second outline identical and on top of the first to the entities.
With scale you can scale it more precisely by tapping and entering a scale factor on the keyboard. For example, if you know you want it to be exactly twice as long/wide as it is then you just hit 2 and ENTER. Half the size is 0.5, and so on.
You can rotate something in 15 degree steps by holding down SHIFT during the rotate operation.
Serves me right for messing around testing stuff on my map before finishing the comment
And yeah, those are all tools/tricks I use often, Loopysue. Helps save a lot of headache! But there are times when I quickly go to move/rotate/scale something slightly and just START, without thinking about it and taking the time to make sure I'm using the techniques to get around this issue. Then I usually have to just hit escape and try again once I realize that I'm not able to see what I'm doing!
Monsen, thanks for the information about overlapping lines/outlines. I didn't know that, and for times when it's REALLY going to be difficult to complete the operation (even with the tools Loopysue mentioned) I might try adding a temporary extra outline on another layer.