I will add that to the already bulging file of reference material I have, under "Robs request.jpg"
For the upcoming February annual issue, however, I already have all the buildings designated - mostly from Mill Street in Warwick with a couple from Shrewsbury and Ludlow for a bit of variation.
When I get around to doing a full blown style (and the annual will have about 150 symbols in it if all goes well), I will try to include it then
Lots of new options in the Pro version - including swapping out the hard thin lines of the free version for lines I drew myself.
Now its possible to render these buildings in a more or less finished state from Sketchup without having to necessarily redraw them, but there are lots of new questions cropping up.
This is the biggest one right here:
[Image_12046]
Which of these two options do you like most? The bare lines on the left, or the extremely simple shaded version on the right?
These are both symbols working in CC3 with one of the standard Perspectives parchments imposed over the top of them by means of a Blend Mode effect set to Subtract. I rather like the sepia ink effect, but I can't decide which way to go with this first set.
I don't think anyone likes the line drawing on the left. Of all the people who voted on FB last night not one of them preferred it, so... I guess I'll do the linework style :P
The preference isn't surprising, I think, as the left-hand structures look unfinished, without sufficient definition. The bay window that doesn't quite look like it belongs may not be helping, perhaps.
The hand-drawn lines are a real improvement on the tech-drawing straightness of the earlier examples in terms of the appearance at this scale, but I'm not sure that would make as much difference once the buildings are coloured and reduced to the typical sizes most map symbols would appear.
That bay window was deleted about 5 minutes ago. It was just something I added as a bit of interest to that side wall for whenever it was visible, but its actually getting in the way when I test the arrangement of the resulting 2D symbols - overlapping the frontage of its neighbours when viewed from the front is not a good thing. So its gone now
I keep learning new stuff as I go - like not to add protuberances to the end walls so that the symbols work better together when they are being used facing the front or the back of the scene. I can decorate the ends with flat things instead, like windows, the jagged track of a chimney built into the end wall, an interesting patch of timberwork, or a door (as long as it doesn't have a step that sticks out).
I know the details will be lost at all but VH resolution, but its important to me that the VH drawing looks good and is not over-simplified for the sake of smaller scale maps. Equally, there has to be a perfect balance of just the right amount of detail such that the lower res symbols used in smaller scale maps do not melt into featureless black blobs as a result of there being too much detail in the originals.
I think I may already have done something similar to that one, but I will check
Brick was used quite a lot in construction of the ground floor. A lot of the houses I've collected from around the rest of the country are either brick or stone, and then timber and wattle from the first floor upwards. The age of these buildings is then only apparent if you look upwards and see how the timber has twisted. I'm not too sure I would feel very safe sleeping in the end of that furthest house, even though its stood for about 500 years.
I'm having a wonderful time with my beautiful Christmas present, so I'd just like to thank all my much-loved friends for making this possible by showing off my favourite model today.
(this is a cropped screen shot, so not the full 'annual quality' )
[Image_12083]
THANK YOU SO MUCH, AND HAPPY NEW YEAR ONE AND ALL!
Fantastic Sue! Sketch up is a great software, isn't it? I taught a class in it as an adjunct in the interior design program of a nearby state university. Wish I had a chance to use it more often professionally.
I hardly think my crude attempts to use this app to make symbols for CC3 would match up to what most of the professionals do. Its usually used for serious planning apps isn't it - those multi-billion dollar city developments in the real world, I thought. But it seems that with a bit of minor post processing in GIMP I can make it do reasonable CC3 symbols as well
Comments
I will add that to the already bulging file of reference material I have, under "Robs request.jpg"
For the upcoming February annual issue, however, I already have all the buildings designated - mostly from Mill Street in Warwick with a couple from Shrewsbury and Ludlow for a bit of variation.
When I get around to doing a full blown style (and the annual will have about 150 symbols in it if all goes well), I will try to include it then
I did say that they might.
All thanks to a very generous gift
So now I can pass on the benefit to everyone by completing this project...
Now its possible to render these buildings in a more or less finished state from Sketchup without having to necessarily redraw them, but there are lots of new questions cropping up.
This is the biggest one right here:
[Image_12046]
Which of these two options do you like most? The bare lines on the left, or the extremely simple shaded version on the right?
These are both symbols working in CC3 with one of the standard Perspectives parchments imposed over the top of them by means of a Blend Mode effect set to Subtract. I rather like the sepia ink effect, but I can't decide which way to go with this first set.
I don't think anyone likes the line drawing on the left. Of all the people who voted on FB last night not one of them preferred it, so... I guess I'll do the linework style :P
Only kidding!
Of course I will do the shaded style
The hand-drawn lines are a real improvement on the tech-drawing straightness of the earlier examples in terms of the appearance at this scale, but I'm not sure that would make as much difference once the buildings are coloured and reduced to the typical sizes most map symbols would appear.
Looking good regardless!
That bay window was deleted about 5 minutes ago. It was just something I added as a bit of interest to that side wall for whenever it was visible, but its actually getting in the way when I test the arrangement of the resulting 2D symbols - overlapping the frontage of its neighbours when viewed from the front is not a good thing. So its gone now
I keep learning new stuff as I go - like not to add protuberances to the end walls so that the symbols work better together when they are being used facing the front or the back of the scene. I can decorate the ends with flat things instead, like windows, the jagged track of a chimney built into the end wall, an interesting patch of timberwork, or a door (as long as it doesn't have a step that sticks out).
I know the details will be lost at all but VH resolution, but its important to me that the VH drawing looks good and is not over-simplified for the sake of smaller scale maps. Equally, there has to be a perfect balance of just the right amount of detail such that the lower res symbols used in smaller scale maps do not melt into featureless black blobs as a result of there being too much detail in the originals.
I think I may already have done something similar to that one, but I will check
Brick was used quite a lot in construction of the ground floor. A lot of the houses I've collected from around the rest of the country are either brick or stone, and then timber and wattle from the first floor upwards. The age of these buildings is then only apparent if you look upwards and see how the timber has twisted. I'm not too sure I would feel very safe sleeping in the end of that furthest house, even though its stood for about 500 years.
I just wouldn't be able to sleep!
Every time the floorboards creaked I would be out of bed and up the other end of the house like a shot :P
(this is a cropped screen shot, so not the full 'annual quality' )
[Image_12083]
THANK YOU SO MUCH, AND HAPPY NEW YEAR ONE AND ALL!
I hardly think my crude attempts to use this app to make symbols for CC3 would match up to what most of the professionals do. Its usually used for serious planning apps isn't it - those multi-billion dollar city developments in the real world, I thought. But it seems that with a bit of minor post processing in GIMP I can make it do reasonable CC3 symbols as well
Its all happening at this end right now. At a rough estimate (and if all goes well) there should be app 200 new symbols for the February issue.
I need one myself :P
Everything looks amazing so far.
I've never done anything like this before. Let's just hope I get it more or less right