Isometric City project
Loopysue
ProFantasy 🖼️ 40 images Cartographer
I wonder if any of you remember the project that Tonnichiwa did a year or so ago? He made several rather lovely isometric buildings within Perspectives.
I've always wanted to map an entire city using isometric symbols, so I have a new project on the back boiler now, designing new buildings in Sketchup for a new set of isometric city buildings.
Here's a snapshot of one of them.
The Sketchup models are very hard and sharp edged, so I will probably be doing quite a lot of redrawing in Krita by hand to make them look more natural.
Is anyone interested in a set of these?
I've always wanted to map an entire city using isometric symbols, so I have a new project on the back boiler now, designing new buildings in Sketchup for a new set of isometric city buildings.
Here's a snapshot of one of them.
The Sketchup models are very hard and sharp edged, so I will probably be doing quite a lot of redrawing in Krita by hand to make them look more natural.
Is anyone interested in a set of these?
Comments
These drawings take a lot of time and patience, so the encouragement is very welcome
I just have to stop Krita V4 crashing, and we're away
(bitmap editors, eh? *shakes head at crazy mess on screen as Krita plinks out for the nth time*)
I've just had to delete all of mine, but the newer version is a lot better than the older one, so its worth the loss.
V4 is a bit unstable, but it should improve as time goes by. There's a bug in that you can no longer press W to toggle the infinite plane view for making seamless textures, but its in the view menu if you need it. Just slightly inconvenient!
Maybe I actually need to outline the stones in that part instead of just raking the white through the brown with a special raking brush?
This is relatively easy as drawings go. I started with an outline render of the building from Sketchup (without the colour), put it on an evenly textured piece of parchment I made in 3 layers within Krita, made the white transparent so it looked like it was drawn with a ruler on the parchment itself, coloured it in like a children's colouring book with flat washes allowing the parchment to form the texture in the walls and the roof background (which you can still see as the flecks of brown spotty stuff - a simple splatter brush). Then I used this fun new brush that came with Krita V4 that behaves like the cursor is the lead fish in a big shoal of slightly different colour fish to do the tiles in three simple straight-ish strokes of orange, tidied all the edges up and overlaid the shading on the eaves and the first floor overhang with a large soft brush. The hardest part was erasing the shading from all the little beam ends on the first floor overhang. By that time Krita was working the drawing (which is about 4x larger than the output will be) on 1.1 GB, and I only have 1.5 GB to use at the moment on this machine.
I really can't wait until I get my new machine. Most of the 5 hours this took was spent waiting for Krita to unfreeze after every 15 minute autosave!
I've wasted the valuable space at the end of the building by not adding doors and windows there as well, but this is something I've learned for future drawings.
This is today's model - loosely based on a real house in Warwick, England - just outside one of the castle gates.
This is only the first stage of the challenge. I still have to redraw them all in Krita like the first one.
This is Mill Street in Warwick, England, on the banks of the River Avon, which for part of its length divides England and Wales.
As the days go by I will work my way up the rest of the street.
The best bit, however, is that this street is the one leading up to Warwick Castle. That's Mill Street leading up to the gate on the left.
I'm hoping to keep up with this personal challenge - one a day for a fortnight.
The roof on the building at Day 2.
The end of the roof skould be a bit smaller.
Damn its hard to explain what i mean, as english is not my native language.
But on the other hand, it might be a technical reason for this.
Day 2 is an irregular shaped building viewed in isometric perspective.
Here is a top view of the same building.
[Image_12024]
The only difference between true perspective and isometric view is that where parallel lines (such as those depicting the top and bottom of a rectangular wall) converge at a vanishing point in true perspective, they remain parallel in isometric view. So in an isometric projection the wall can be heading off at any direction (as indeed it does in my irregular building), it just never gets any smaller with distance.
These buildings could be rendered from several different directions and then re-worked in Krita to produce a 'town' all on their own, but I want there to be much more variety, so I will draw 4 times as many - and then render them from many different angles each. That way, I am hoping to end up with a set of symbols that can be used to make a city - providing I can manage to work my way through all that 'colouring in' in Krita
Not quite finished (and still about 4 hours work to do on the side and at the back of the building), but I think you can see why. There are 2 quite complicated box windows on the front that took ages to get right.
I just finished it a few minutes ago