Posted By: JimPI try to get in 8 hours, but I partially wake up coughing and wheezing. Hopefully I'll be well soon.
I know how it can be with a cold. Just want to sleep, but the cough won't let you. Had to sleep sitting in a recliner with one cold several years ago. Barely got any sleep and had to get up early to be on the flight line at 0530.
Remy's right - don't overdo it. The body is still quite weak for a coupe of weeks after 'recovering' from a cold, and can easily lapse back again if you push yourself too hard.
This is the start of a method I came up with in CC2 days. I wanted to map the interior of two Inn symbols that came with CD for CC2.
First I imported the symbol into a small map like this one. 100' x 80'.
Then, using the outline, I came up with several interior room set ups and used them in a few towns. If anyone is interested, I can post maps and the fcw I came up with.
So this is the first step. And I do feel better today.
Yes, parts of the grid are missing, this is an import of the save as partial png.
Here is the actual start bit I should have posted earlier.
edit: Added more to the map. Scale lower right is 10'.
I decided to change from banquet hall to village hall due to the sage's building is too small for a library. More lke a home. So this bit could contain two rooms that were his library. A room for village records and also a small worship area. There could be coins, etc. in there.
Once I get this ground level floor completed, I'll make a location for stone steps into the basement. Secret door in the basement for a 'hidden place' that the locals may or may not have known was there.
Did some fractalizing, added a few debris symbols, etc and used one of Shessar's fireplaces.
One of the fireplaces has a catch, find it and the bricks et al can be moved in one piece and a hidden way into the basement can be found. Careful of the skulls, some of them might bite !
I'll put some small monsters like lizards and scorpions in various rooms.
The two skeletal forearms, inside and just to the west of room 3, are not aligned east to west. If they are, the fireplace in room 3 wil move 3 feet outwards, fold in on itself ( hope your character didn't put anything on the mantle ! ) and sink into the ground. a 3' x 8' opening will be left. The wood ladder that went into the basement is long gone.
If someone goes into room 13, where there are skulls on the floor and moving some to inspect the fireplace... the third one wll try to bite the character picking it up.
I see there's the obligatory scattering of obstructive town hall officials throughout the building still too. Someone must have been really irritated that day
I hadn't decided on why the corpse is there, but the debris along the north area of room 1 for defense. The one block just about the number 1 is slightly pushed in, so that didn't work that well.
The basement. The gray square is the opening after the fireplace moves.
Theres a light, down in the basement.
Why is it there ? Nobody supposedly lives here !
The village has been abandoned for many years !
Fresh torch in the wall sconce. The edge of the light half-circle can be seen from the rectangular hole. Yes, there is a large area around it... contemplating bones and water pockets in the area outside the basement.
If you want to change the way an effect works, for example how much glow you have on a sheet, you need to edit the effect by selecting it in the effects window and clicking the Edit button to the right of it.
Comments
This is the start of a method I came up with in CC2 days. I wanted to map the interior of two Inn symbols that came with CD for CC2.
First I imported the symbol into a small map like this one. 100' x 80'.
Then, using the outline, I came up with several interior room set ups and used them in a few towns. If anyone is interested, I can post maps and the fcw I came up with.
So this is the first step. And I do feel better today.
Yes, parts of the grid are missing, this is an import of the save as partial png.
Is that the finished article, or are you going to do more work to it.
edit: Added more to the map. Scale lower right is 10'.
I decided to change from banquet hall to village hall due to the sage's building is too small for a library. More lke a home. So this bit could contain two rooms that were his library. A room for village records and also a small worship area. There could be coins, etc. in there.
Once I get this ground level floor completed, I'll make a location for stone steps into the basement. Secret door in the basement for a 'hidden place' that the locals may or may not have known was there.
65% of 1400 pixels.
One of the fireplaces has a catch, find it and the bricks et al can be moved in one piece and a hidden way into the basement can be found. Careful of the skulls, some of them might bite !
Are you going to put all those different floor textures on different sheets and add a few edge fade inner effects to them to blend it into one thing?
65% of 1400 pixels.
Here is with blur gone, just wall shadow on the walls. Rest of effects stayed.
The two skeletal forearms, inside and just to the west of room 3, are not aligned east to west. If they are, the fireplace in room 3 wil move 3 feet outwards, fold in on itself ( hope your character didn't put anything on the mantle ! ) and sink into the ground. a 3' x 8' opening will be left. The wood ladder that went into the basement is long gone.
If someone goes into room 13, where there are skulls on the floor and moving some to inspect the fireplace... the third one wll try to bite the character picking it up.
65% of 1400 pixels.
Theres a light,
down in the basement.
Why is it there ?
Nobody supposedly lives here !
The village has been abandoned for many years !
Fresh torch in the wall sconce. The edge of the light half-circle can be seen from the rectangular hole. Yes, there is a large area around it... contemplating bones and water pockets in the area outside the basement.
Hmm... A burial. Doubtful the villagers ever knew they were there. Minimal weapons, no armor.
I had Glow, outer then inner. Now Inner glow. Nothing seems to make a change. I'm still new to the Effects thingies.
And I changed the background. The bricks were rather out of place.
Of course, I could have named it 2B, but that is not the question.