Looking for advice on starting Village/Town/City size
DrVesuvius
Newcomer
Hi all
After having and using CC2/CC3 for many years, mainly for the odd overland map here or there for various games, I'm now running a regular D&D game and want to start using City Designer to produce maps for the various villages, towns and cities in the campaign.
But the first mental block I hit when starting a new village/town/city map is what to select for the starting dimensions. I'm experimenting - I've started and restarted one city map three times and I'm still not happy with the scale, and scouring the web looking for advice on this. The hardcore answer would be to fully work out the town demographics, take the population and divide that by population density data drawn from the Domesday book etc etc etc, but honestly that's a little more work than I'm looking to do at this point. :-) I'm looking for a rough rule of thumb to get started with.
I'm sure there's no one-true-absolute answer, but I'd be interested to hear what other, more experienced CD3 mappers do.
Thanks in advance.
Dr V
After having and using CC2/CC3 for many years, mainly for the odd overland map here or there for various games, I'm now running a regular D&D game and want to start using City Designer to produce maps for the various villages, towns and cities in the campaign.
But the first mental block I hit when starting a new village/town/city map is what to select for the starting dimensions. I'm experimenting - I've started and restarted one city map three times and I'm still not happy with the scale, and scouring the web looking for advice on this. The hardcore answer would be to fully work out the town demographics, take the population and divide that by population density data drawn from the Domesday book etc etc etc, but honestly that's a little more work than I'm looking to do at this point. :-) I'm looking for a rough rule of thumb to get started with.
I'm sure there's no one-true-absolute answer, but I'd be interested to hear what other, more experienced CD3 mappers do.
Thanks in advance.
Dr V
Comments
http://forum.profantasy.com/comments.php?DiscussionID=8747&page=1#Item_34
If that river is also in a U shaped valley, or a valley bounded by mountains the city may be even more affected by that geography and grow spurs up the side valleys rather than expand in a regular circular fashion. The west coast of Norway shows many good examples of this if you turn to satellite view in Google maps.
If there are regular floods across broad river floodplains, the city might build dykes or barriers against such damage, or if the flooding is beneficial for crops in an arid land the city may even avoid the rich alluvial soils and sit to one or both sides of the floodplain, particularly in the lower reaches. This is especially the case in desert regions - after all, no one with half a brain would build a city all over the best or only agricultural land for many miles. Old Cairo is a good real world example of this.
So a city will be whatever shape best fits first the geography and then the economic strength of the city. That second factor can lead to a city occupying what might seem otherwise to be a ridiculous place geographically. Take Venice as an example of this. Who on Earth would build a city in the middle of a lagoon if it wasn't economically advantageous to do so - especially in the days when piles driven into soft ground like that were usually made of wood and unlikely to last very long.
In a fantasy setting, there are other factors that affect shape and position. I have a city that is built on a coastal mound with very steep sides. This is because there are flying raptors hunting the skies, and it is easier to defend a city if the city is mostly vertical and difficult for large flying predators to land on. Its also easier to fire arrows and bolts at something flying past you either at or below eye-level.
This, and indeed the PF Forum topic linked to above, assume you're aiming for a typical pseudo-medieval fantasy RPG style pattern of surface settlement, of course.
Sue's points regarding geography are excellent for honing such a random initial group of dice-generated ideas. Creatures will always require water too (albeit possibly depending on your world setting), so easy access to a watercourse or water source may be the key factor in determining just where the settlement should be.
Of course, a couple of days after posting this question, I realised I was being a complete muppet. I'd gotten so used to using CC3 for overland maps and automatically picking the "Decide settings myself" I'd completely forgotten the "Pick a pre-defined template" option, which gives you templates of maps at various sizes. The standard template sizes seem to be... (I'm posting this here in case anyone else is having the main mental block and looking for answers)
Large City - 5000'x4000'
City - 2000'x1600'
Town - 1000'x800'
Village - 500'x400'
I figure these make a good starting point at least. Does anyone have any experience otherwise?