Corgin village - October challenge
Monsen
Administrator 🖼️ 81 images Cartographer
So, for the October challenge, I decided to do the village of Corgin from Malajuri. It is located up in the hills, so I imagined it as a village hugging the steep hillsides, taking advantage of whatever little space they've got. Hope you enjoy it, I am reasonably happy with how it turned out.
I'll also be using this map in my own world for my own campaign.
Click the image for high resolution version
[Image_11616]
I'll also be using this map in my own world for my own campaign.
Click the image for high resolution version
[Image_11616]
Comments
Cliffs, parallel cart tracks - that's far better than I could do
What pleases me most with this map is that I managed to make it look very similar to my original mental concept. That is often my greatest problem, I have a good visual idea, but I struggle to get it into bits and bytes properly. Most of my maps isn't even close to the level of this one.
Based on your previous work, I can't really say I believe that statement. Besides, you are one of the people that makes the artwork that actually allows me to make a map like this in the first place. Give me CC3+ and lots of artwork, and I can sometimes build a map like this from those pieces. Give me Gimp and Blender and all of those tools, and what comes out looks like the drawings of a 2 year old.
As for the cliffs, they're just a standard SS2 fill combined with the techniques from Shessar's cliffs. Parallel tracks are easily made with CC3+'s OFFSET1 command.
From my side the map is a clear ‚WRTD‘! (wanna role the dice)
Of course, as this map will be added to the community atlas, you can just download the .fcw and add whatever you want yourself. Of course, you can also just claim there is a secret tunnel through the mountainside going from the basement of any of the houses and exiting in another. The cliffside is perfectly fine for tunneling, perhaps there even used to be a natural cave in there.
Based on your previous work, I can't really say I believe that statement. Besides, you are one of the people that makes the artwork that actually allows me to make a map like this in the first place. Give me CC3+ and lots of artwork, and I can sometimes build a map like this from those pieces. Give me Gimp and Blender and all of those tools, and what comes out looks like the drawings of a 2 year old.
As for the cliffs, they're just a standard SS2 fill combined with the techniques from Shessar's cliffs. Parallel tracks are easily made with CC3+'s OFFSET1 command.
Well, heck, Remy! Where do you think I get inspired to make more art, but by looking at all the lovely maps that other people make and getting ideas from them (also by reading all the comments about how we could do with more of 'this' or 'that'). And now I can include 2 of yours in my memory stack of interesting and lovely things to think about when inventing new stuff. (I haven't forgotten the rather excellent map you did for Shessar's competition the other year )