Godhiede
I am taking a summer course on Game Mechanics & Design. We have to make our own game with graphics; to include board, cards, and box. Also making marketing ads.
This is from my first day of play testing my game. This is part of my degree in Communication Design. The game is called Godhiede. I don't have my board created yet so I am using the board from Samurai Swords to play test the game mechanics.
Art created using ProFantasy Software (CC3+ and CA3+) with a dash of Photoshop. :-)
Play Test 1a
This is from my first day of play testing my game. This is part of my degree in Communication Design. The game is called Godhiede. I don't have my board created yet so I am using the board from Samurai Swords to play test the game mechanics.
Art created using ProFantasy Software (CC3+ and CA3+) with a dash of Photoshop. :-)
Play Test 1a
Comments
Here is my first card design for the Fate deck. It is a Disaster Card: Tsunami
The objective of Godhiede is to have more followers than any of your rivals by the end of the game in order to become the uncontested ruler of the gods. There are multiple methods available to you in attaining this goal, so let your imagination soar free. There are 60 different realms located on this world. All players begin the game with the same number of realms. Players will have to contend with managing their followers; for they are your resources as well as your way to victory. As such, you must use them wisely; for the faithful are all important.
You will need to recruit armies and improve your leaders, build structures, wage war, find relics, inspire uprisings, target key rivals for assassination, protect your faithful believers with blessings, curse your enemies, summon the powerful Paragons of your faith, bring forth the mighty Avatars of your gods, and even challenge the very world upon which you stand.
Both diplomacy and bribery are your friends in this world. You must also take into consideration the terrain and your ability to maneuver. This is a wild world where many things can and do go awry. But do not fret, for each of the gods have their own special powers to help them succeed. But remember, only one god can become the new Godhiede, the ultimate rulers of our Pantheon!
Thanks! :-)
From Left to Right
1. Pelagos
2. Wildor
3. Salvare
4. Uvel
5. Dyeus
6. Slaga
Map is 7,200 x 7,200.
Game board will be 24" x 24"
24 x300 = 7,200
I always work at high resolution and then shrink, so I will be saving the image at the highest level.
And your character profiles are, as always, just great.
Half grid all the way around
I will not place anything is that area.
I will leave that open for bleed when it is printed.
I make a separate sheet for the hex overlay and place right next to the grid sheet.
I make the hex overlay at 300 as well.
I then click on it and shift it to my new hex sheet.
Now I can toggle back and forth between the two.
In this case, it is especially useful because I will need a total of 60 Realms for my board game.
Having a hex format makes that easier for determining where that all is going to be.
5 / 6 / 3 / 8 / 5 / 6 / 4 / 7 / 5 / 6 5 / 6 / 4 / 7 / 5 / 6 / 3 / 8 / 5 / 6 5 / 6 / 3 / 8 / 5 / 6 / 4 / 7 / 5 / 6 5 / 6 / 4 / 7 / 5 / 6 / 3 / 8 / 5 / 6 5 / 6 / 3 / 8 / 5 / 6 / 4 / 7 / 5 / 6 5 / 6 / 4 / 7 / 5 / 6 / 3 / 8 / 5 / 6
Why 60 realms?
Because the game is designed for 2 to 6 people and only 60 is equally devisable by all of the numbers from 2 to 6.
60/2 = 30 Realms per player when starting
60/3 = 20 Realms per player when starting
60/4 = 15 Realms per player when starting
60/5 = 12 Realms per player when starting
60/6 = 10 Realms per player when starting