More for Quenten
GThiel
Surveyor
Continuing my mapping project for Quenten's Stromphe City on the island of Artemisia, here I present "Kýrie Milés Bellaphon's Little Shop of Sundries"
Still to do is the "little" cellar below the shop.
Still to do is the "little" cellar below the shop.
Comments
And Quenten, it's your city, what should I make the buildings to raise or lower the neighborhood's quality??
I'm quite happy with how the other buildings turned out, 4 sheets to give it the look,
one for the flat with no effects.
one for the W and N slanting sides with a minor black glow effect
one for the E and S slanting sides with stronger black glow and directional wall shadow
one for the lines around each of the areas with no effect
the sheets stacked as listed above.
there is a transparency level between the base map and the small shop with a transparency of 25% and a blur of 5.
Maybe add a few trees or other street/yard decoration to indicate its quality - lower middle class, and not seedy. (Just criminal)
That is the trouble with starting imaginations off - you have just invented the Stromphe Mob. And I thought you such a nice law-abiding type!
BTW, no picture of the cellar level here.
Will add a park on the south side of the road from the brown building.
Quenten - the white glow on your black labels is confused by anything black underlying the label, which is causing the interference patterns over the black lines in the map below them. Try turning the labels the darkest brown, or the darkest grey, and you may just get rid of those irritating little white lines in the labels.
Have you ever considered using a text sheet without any effects at all for the title and legend text? It doesn't really need a glow when the background is pale and relatively smooth - like paper.