Future MacOS version?
HelenAA
🖼️ 10 images Surveyor
I don't suppose there's any chance of macOS version in the dim and distant future, is there? I'm not meaning something like CrossOver or Bootcamp and then run CC+ on top of that. I'm a Mac user but I have to use CC+ on a Windows PC, not having any WinOS (legal or otherwise) and it's nowhere as easy to use. I'd be content (kinda) if it was a pared down version...........
Helen
Helen
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All that said, I've never heard anything official one way or another (about a Mac port or a 64 bit port).
I dare say if these other software companies had never bothered to create macOS versions, then someone would have ensured that the Windows version was compatible using something like Wineskin
CC3+ is based on a Windows program that happens to be quite amenable to running under a platform emulator such as the Wine family of products. Due to the way that CC3+ is implemented, however, would require pretty much a complete rewrite (a huge amount of effort) to natively target anything other than Windows. Putting such a large amount of effort into producing such a version is likely not justified from a business perspective.
In contest native Mac apps are designed to work transparently without the user worrying about technical issues.
I suppose I was challenging the comment "It's never coming to MacOS because there is no need." This is not true. As pointed out above it is not coming to the Mac because it is not realistically possible for this to happen.
From a positive point of view for anyone reading these forums I would tell any Mac users that CC3+ works well on a Windows 10 Bootcamp volume and this would certainly be my recommended way of using it on an Apple.
I think it's less "there's no need" than "the potential market isn't large enough to be worth the cost of developing it." This is not entirely because the potential market is small, but also because the amount of work it would take is quite large.
(I can't help but wonder if there would be licensing issues with the FastCAD code base, too, but that's really none of our business.)
I think the only reasonable way we could develop a mac version would be by means of a crowdfunding effort, and it would have to be low seven figures. I don't see the market is there for that.
We are much more likely to do something on a mobile platform (a viewer and simple editor) and even that's pretty unlikely.
@taustinoe we own the code base. It's very far from what it was, there is just a kernel of very clever low level functions left from years ago, and they are being gradually rewritten.
While I recognize that some developers don't feel that they will receive a return on investment for an alternate platform, I think that's partly due to using old code and design practices. At some point, many developers find it's time to modernize their base or become obsolete themselves. I hope ProFantasy takes that thought to heart, rather than casual dismissal that the effort to modernize and embrace other platforms is too hard to do.
But, in the near term, I would appreciate someone on the development side stepping up and providing better tech description or instructions on how to load and use their software on the other platforms. At some point, you might find someone else has leapfrogged over you and attracted away your business base. Hopefully, you can find a way to keep the other 20% happy.
Thanks, and if I've missed a place with better tech support for me, point me in that direction.
Rob
http://forum.profantasy.com/comments.php?DiscussionID=3298