Remy - I'm leaning towards creating the additional detail insofar as the added detail is actually visible and clear at that res. I'm sticking to CD3 res (40 pixels per unit/foot), but its still remarkable just how much can be seen. Things less than 6 inches in one dimension or the other probably aren't worth adding, but the tiles themselves are only 10 inches across from trough to trough.
I'll do two versions of it - one with and one without. I just have to get the textures and the overall shape and shading right first
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Quenten - Oh look! Shed roof style! And there I was thinking it was all gable and hip?!
I can see what you mean, Quenten. Maybe I will enclose the courtyard, but I probably do it quite simply. The building is 90 x 70 feet - quite small by Roman villa standards (although really huge for a CD3 building symbol at 3600 pixels on the longest dimension at VH res)
Posted By: QuentenAnd for your entertainment, what I hope to do a building plan of one day, based on this imperial villa of Pollio Felice, for the Speaker's residence at Stromphe, capital of the irisian City States in Artemisia.
Gulp! LOL!
I think you may be better off using shaded polys to do the roof work on that one, Quenten. It would be far far too large as an all-in-one symbol, and too specialised as well.
They were really seriously into courtyards, weren't they. Not very practical of them. I can see the need for light wells in a large building, but whole courtyards?
Posted By: GThielQuenten -- at least you live just about as far from him as is possible, I have to live within 700 miles of America's version of Caligula .. .. ..
I try not to make comment on other people's governments, but you guys are funny :P
I think I may have cracked the texturing and MAP file problems. Here is a nice normal hip roof building test house done both ways for comparison. I know which one works better as a city symbol, I'm interested to know which of them you like better
I prefer the one on the left. I like the darker separation between tiles. Also the one on the right looks a tad out of focus to me. However, I am going to guess that the one with less black will look better zoomed out to a city view.
I agree with GThiel that the roof ridge tiles look better on the right-hand image.
I prefer the one on the left for close up, but the one on the right looks much clearer at normal city scale because the shading is more dominant and visible. The reason it looks more fuzzy is because I reduced the contrast to make the grooves between the tiles not so dark, which had the effect of making the texture on the tiles themselves less contrasty as well. I tried it just making the grooves paler, but it disappeared into a big mess of orange yellow and black.
I still have all the textures (there's at least 10 variations to choose from in my folder, which makes it a bit confusing at times). I will use the one on the right, but maybe do a select few buildings at DD3 scale in the same texture as the one on the left if you think there might be a use for them (using a better scale for the ridge tiles as well). Those will have to be much more carefully drawn, however, and take a lot more time to do, so they will have to wait until I've done the city set and done my best to finish Sanctuary - this year.
BUT BUT BUT no Crocodiles??? (Very Nice!! Only issue I see is that the seams of the ridge tiles are occasionally lining up with the roof tiles which is a great way to get a leaky roof -- shades of Frank LLoyd Wright)
Jerry! Can't you see the piranhas? Sadly, the crocodiles lost the battle :P
I got so fed up with trying to draw diagonal rectangles that were precisely 8 3/4 inches wide to fit exactly one of those covering barrel tiles, no more - no less, in width that in the end I made a symbol, so if some of them line up, I'm afraid that's just the way it is
You are actually the second person to say that, Jim
Someone else over on the FB page explained in some detail about how they would want a hole if they were doing a battle map, but black if they were doing a city map, so it looks like I really need both.
Comments
I'll do two versions of it - one with and one without. I just have to get the textures and the overall shape and shading right first
...
Quenten - Oh look! Shed roof style! And there I was thinking it was all gable and hip?!
I can see what you mean, Quenten. Maybe I will enclose the courtyard, but I probably do it quite simply. The building is 90 x 70 feet - quite small by Roman villa standards (although really huge for a CD3 building symbol at 3600 pixels on the longest dimension at VH res)
I think you may be better off using shaded polys to do the roof work on that one, Quenten. It would be far far too large as an all-in-one symbol, and too specialised as well.
They were really seriously into courtyards, weren't they. Not very practical of them. I can see the need for light wells in a large building, but whole courtyards?
I think I may have cracked the texturing and MAP file problems. Here is a nice normal hip roof building test house done both ways for comparison. I know which one works better as a city symbol, I'm interested to know which of them you like better
I agree with GThiel that the roof ridge tiles look better on the right-hand image.
I prefer the one on the left for close up, but the one on the right looks much clearer at normal city scale because the shading is more dominant and visible. The reason it looks more fuzzy is because I reduced the contrast to make the grooves between the tiles not so dark, which had the effect of making the texture on the tiles themselves less contrasty as well. I tried it just making the grooves paler, but it disappeared into a big mess of orange yellow and black.
I still have all the textures (there's at least 10 variations to choose from in my folder, which makes it a bit confusing at times). I will use the one on the right, but maybe do a select few buildings at DD3 scale in the same texture as the one on the left if you think there might be a use for them (using a better scale for the ridge tiles as well). Those will have to be much more carefully drawn, however, and take a lot more time to do, so they will have to wait until I've done the city set and done my best to finish Sanctuary - this year.
Jerry! Can't you see the piranhas? Sadly, the crocodiles lost the battle :P
I got so fed up with trying to draw diagonal rectangles that were precisely 8 3/4 inches wide to fit exactly one of those covering barrel tiles, no more - no less, in width that in the end I made a symbol, so if some of them line up, I'm afraid that's just the way it is
[Image_11158]
I'm most pleased with the courtyard one, though I'm not sure the shadows are really working all that well.
The shade map was a total nightmare! LOL!
Do you want an actual hole in the oculus, or shall I just leave it black?
(no, the roof hasn't been shaded yet, but I have to go out in a minute)
You are actually the second person to say that, Jim
Someone else over on the FB page explained in some detail about how they would want a hole if they were doing a battle map, but black if they were doing a city map, so it looks like I really need both.