It was called bumbycavefloor and it was from the dundjinni site before it faded away. All the other textures are from SS2, except the cobwebs and a few crawlies, they all came from dundjinni site.
Just thought you should know... the site may have faded, but the symbols and textures and bitmaps didn't. They are now all part of the Dundjinni Archives, which has been put together into a collection, and put out by the Vintyri Project. If you don't have the complete collection, you can go to the vintyri project's website, and get them there.
I think there has been a re-emergence of the Dundjinni forum, if that's the site you mean. I saw it being discussed at Cartographer's Guild the other day, but I have to admit that I wasn't interested enough to bother going to find out it if was true.
If it is, it probably has a new address and everything, so I don't expect any of the old links will work. Try searching for it online?
Just thought you should know... the site may have faded, but the symbols and textures and bitmaps didn't. They are now all part of the Dundjinni Archives, which has been put together into a collection, and put out by the Vintyri Project. If you don't have the complete collection, you can go to the vintyri project's website, and get them there.
Over on the FB page you were asking about how to improve the map. I see that you have done stuff to it already with the rocks around the pond.
I was starting to type a comment there when I lost my broadband for about 30 minutes, and since I can see everything better here...
I was going to mention the two trees that are the same symbol and which look a bit false because they are the same. If you rotate one of them then the similarity will vanish.
I was also going to say how the water looks a bit too blue... I'm assuming you are trying for realism here? If you look at aerial photos most fresh water bodies are quite dark greys and sometimes just look black. I'm not saying you should turn yours black, since people seem to expect water on maps to be automatically swimming pool blue, but its quite a glowing blue... or is that because its magical?
Anyway. Those are just trifling details really. Its a great map, and I'm great at rambling on :P
Took me moment to see the two identical trees. lol I thought I grabbed different trees, guess I clicked on the same one and didn't notice.
I never really strive for realism. I just try to not have people's eyes bleed looking at it.
The most thought I gave the water was that it wasn't sewage green I had used for some other maps. Though the pond is protected by a treant, so I guess I could explain it away with that.
Or you could have the underlying rock and mineral deposits provide the colour, while glacial lakes can be blue to green at times as well (depends on the suspended materials in the water and the microscopic plants growing on them).
Not too fond of the white square you use for grid calibration though, kind of ruins the visuals. Have you considered doing something less visible, like making it highly transparent.
Comments
Its so much clearer here. I can see all the little details you've taken care to add.
Very impressive indeed
Just thought you should know... the site may have faded, but the symbols and textures and bitmaps didn't. They are now all part of the Dundjinni Archives, which has been put together into a collection, and put out by the Vintyri Project. If you don't have the complete collection, you can go to the vintyri project's website, and get them there.
If it is, it probably has a new address and everything, so I don't expect any of the old links will work. Try searching for it online?
http://www.dundjinni.com/forums/default.asp
Its up and running again.
Over on the FB page you were asking about how to improve the map. I see that you have done stuff to it already with the rocks around the pond.
I was starting to type a comment there when I lost my broadband for about 30 minutes, and since I can see everything better here...
I was going to mention the two trees that are the same symbol and which look a bit false because they are the same. If you rotate one of them then the similarity will vanish.
I was also going to say how the water looks a bit too blue... I'm assuming you are trying for realism here? If you look at aerial photos most fresh water bodies are quite dark greys and sometimes just look black. I'm not saying you should turn yours black, since people seem to expect water on maps to be automatically swimming pool blue, but its quite a glowing blue... or is that because its magical?
Anyway. Those are just trifling details really. Its a great map, and I'm great at rambling on :P
I never really strive for realism. I just try to not have people's eyes bleed looking at it.
The most thought I gave the water was that it wasn't sewage green I had used for some other maps. Though the pond is protected by a treant, so I guess I could explain it away with that.
Not too fond of the white square you use for grid calibration though, kind of ruins the visuals. Have you considered doing something less visible, like making it highly transparent.
Scale squares aside, Its another great map
The blue around the debris in the water got real bright for some reason.
I also faded the grid square, after it rendered I had a hard time finding it. Maybe not so much fade next time.