Lighting and sheets, edge
So I've started experimenting with lighting and noticed when I switched the sheet preset to "Dungeons of Schely Lighted" something strange happened with my terrain that uses Edge Fade, Inner (Outside layer in sheets)
https://i.imgur.com/1zxBLa3.png
Here is the map before I started tweaking it with this...
https://i.imgur.com/kP345eF.png
It's all gone (see areas pointed to) and a green cloud (like it's got some weird effect set). I didn't tweak the "Outside" sheet layer and it looks like that.
3 units, 100% opacity, Map Units and High Quality selected.
That map previously had nicely smooth edges that melted into the others really well. IS there a way to fix this? What caused it?
https://i.imgur.com/1zxBLa3.png
Here is the map before I started tweaking it with this...
https://i.imgur.com/kP345eF.png
It's all gone (see areas pointed to) and a green cloud (like it's got some weird effect set). I didn't tweak the "Outside" sheet layer and it looks like that.
3 units, 100% opacity, Map Units and High Quality selected.
That map previously had nicely smooth edges that melted into the others really well. IS there a way to fix this? What caused it?
Comments
Is there a reason why the lighted preset changes the edge fading?
I'll setup a test map and see if I can locate what layer/sheet is the "darkness" layer.
It seems like the shadows may interfere with an Edge Fade, Inner effect on the same sheet as the point light finalize, so you may wish to put that on a separate sheet.