New Building Styles -Build Posts-
ahawk1972
Traveler
After some of the feedback I received from my Village of Lonburg post I decided to start to work on putting together a new building style build. The build when complete will be posted here for everyone to use. The structures and other goodies will be posted here and as we build this up we can collect the symbols and build them into a new style for the community. Feedback and suggestions are wanted. I was looking at the Herwin style and thought it would be awesome to build a dark gothic CD3 build. So here is my first building I have made tonight for this project. Please give feedback and if you want to contribute discuss your ideas and either make them. If you are not proficient a sketch or idea and we will take it on to make your idea come to life.
Thanks,
Tony
Here is the Village of Lonburg build I did.
Thanks,
Tony
Here is the Village of Lonburg build I did.
Comments
Thanks!
Will you be generating them as full-blown house symbols with all the trimmings? (I mean map files to shade the rooftops according to the global sun and so on)
However, I wish you the best of luck with it. If you haven't already got it the Tome is dead handy for all those little questions about how to do things
Thanks!
So on walls would you rather have symbol pieces you can arrange or a style that builds the walls as you draw? like the walls, I did in the Vinhiem post?
One thing that I've always wanted but are hard to come by are curved walls. I understand that most walls are straight and it is hard to get curves so that they line up straight but curved walls are something that I'm beginning to see in more and more maps from people that use photoshop. But we don't seem to have any in CC3+.
Thanks!
If you do its all explained in full detail in there in the CD3 section under city symbols, starting on page 314.
I'm not sure how to help you if you don't have the Tome. One step at a time, I suppose
I would strongly recommend getting a copy of the Tome, since explaining all the things you have to do to make a building behave like a typical CD3 building with all its trimmings is quite a drawn out description, and I am not the worlds greatest expert. I can help you with the first step, but I've never gone beyond that myself.
CD3 buildings consist of two files. The first is the main image file - the visible one, and the second is a shading map which remains invisible, but which affects the shading on the angled rooftops according the angle and direction of the global sun.
This second file is similar to a normal map, but the colour channels are not used the same way, so that is where the similarity ends. Information about roof slope angle is stored as a blue value in the range 128 to 255 (vertical to flat), while information about the direction the roof is facing is stored as a red value between 0 and 255. East = 0 or 255, North = 64,
West = 128, South = 192.
That's the basic concept of a map file very briefly explained (and possibly not very well). Rather than try to describe the process of making a map file I've uploaded a very simple 'lego brick' construction part I made, along with its map file. Since you are clearly an experienced PS user it shouldn't be too hard (I hope) for you to determine answers for some of the immediate questions you may have just by examining the files. Things like: Yes they do have to be absolutely the same size, and yes, only the sloping parts of the roof are coloured according to the facing angle and slope.
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[Image_10530]
[Image_10531]
The map file in this case includes shading information for the ridges because they slope. The ball at the top of the spire I have also shaded to make it look round.
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