Community Atlas, Desperate Caves, The Ghost Tower, dungeon dungeon & first floor
JimP
🖼️ 280 images Cartographer
Annual Vandel dwarves template. 1200 x 900.
background Natural Stone 3 CA94
hallways Plains_MS, Land_MS
walls Evil Terrain
Room: color 247.
Pits: solid 10 and solid 40
Stairs: CA94
Doors: CA94
from Bogie Battlemap symbols: Campfire0004 bq, and Rock05 bq
CA94 Monster Skeleton
Scale and Compass Rose from the same Annual.
The map so far. I tried hiding the grid, stays the same. Map is originally exported at 1200 x 900 pixels. Deep pits. I am looking for a windlass and some minig cars to go with this.
FCW attached.
background Natural Stone 3 CA94
hallways Plains_MS, Land_MS
walls Evil Terrain
Room: color 247.
Pits: solid 10 and solid 40
Stairs: CA94
Doors: CA94
from Bogie Battlemap symbols: Campfire0004 bq, and Rock05 bq
CA94 Monster Skeleton
Scale and Compass Rose from the same Annual.
The map so far. I tried hiding the grid, stays the same. Map is originally exported at 1200 x 900 pixels. Deep pits. I am looking for a windlass and some minig cars to go with this.
FCW attached.
Comments
I'm checking layer by layer save as, no whatever those are, so far.
I deleted the problem.
The reason it appears as a rectangle and not the entire map is the way CC3+ renders a map in strips, and it can't render effects that have their origin outside the current strip.
Thanks.
I also noticed that the rectangular one is clearly a pit, since you have ladders going down into it, but the railroad also seem to run right into it, oblivious to the edge. Those should probably end up top, or have a ramp down.
I thought I put effects on all of the pits. I'll check that.
I've been following this thread even though I haven't been commenting on it. Remy seems to have everything covered, and its looking really good now.
I was just wondering what that fill is that you are using as the background? I can't tell. Its scaled so tiny all I can see is a sort of grid pattern.